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Mode: Dynamic time rate #30

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@filipbartek

In this alternative mode, every character is controlled by three buttons. Two of them prompt the puppet to move left and right and the third one is used for staying in place or falling straight down. The simulation only advances in time when every player is pressing a button and pauses as soon as one of the players releases her button(s).
This adjustment makes the game more tactical. It also facilitates disconnecting idle players from the game.
Inspiration: DEFCON

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