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Copy pathIOWrapper.cpp
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112 lines (94 loc) · 2.91 KB
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#include "imguiWrappedHeader.h"
#include "IOWrapper.h"
#include "WrapperConverter.h"
IggBool iggWantCaptureMouse(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->WantCaptureMouse ? 1 : 0;
}
IggBool iggWantCaptureKeyboard(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->WantCaptureKeyboard ? 1 : 0;
}
IggBool iggWantTextInput(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return io->WantTextInput ? 1 : 0;
}
IggFontAtlas iggIoGetFonts(IggIO handle)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
return reinterpret_cast<IggFontAtlas>(io->Fonts);
}
void iggIoSetDisplaySize(IggIO handle, IggVec2 const *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
importValue(io->DisplaySize, *value);
}
void iggIoSetMousePosition(IggIO handle, IggVec2 const *value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
importValue(io->MousePos, *value);
}
void iggIoSetMouseButtonDown(IggIO handle, int index, IggBool value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->MouseDown[index] = value != 0;
}
void iggIoAddMouseWheelDelta(IggIO handle, float horizontal, float vertical)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->MouseWheelH += horizontal;
io->MouseWheel += vertical;
}
void iggIoSetDeltaTime(IggIO handle, float value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->DeltaTime = value;
}
void iggIoSetFontGlobalScale(IggIO handle, float value)
{
ImGuiIO *io = reinterpret_cast<ImGuiIO *>(handle);
io->FontGlobalScale = value;
}
void iggIoKeyPress(IggIO handle, int key)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeysDown[key] = true;
}
void iggIoKeyRelease(IggIO handle, int key)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeysDown[key] = false;
}
void iggIoKeyMap(IggIO handle, int imguiKey, int nativeKey)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyMap[imguiKey] = nativeKey;
}
void iggIoKeyCtrl(IggIO handle, int leftCtrl, int rigthCtrl)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyCtrl = io.KeysDown[leftCtrl] || io.KeysDown[rigthCtrl];
}
void iggIoKeyShift(IggIO handle, int leftShift, int rightShift)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyShift = io.KeysDown[leftShift] || io.KeysDown[rightShift];
}
void iggIoKeyAlt(IggIO handle,int leftAlt, int rightAlt)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeyAlt = io.KeysDown[leftAlt] || io.KeysDown[rightAlt];
}
void iggIoKeySuper(IggIO handle, int leftSuper, int rightSuper)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.KeySuper = io.KeysDown[leftSuper] || io.KeysDown[rightSuper];
}
void iggIoAddInputCharactersUTF8(IggIO handle, const char *utf8_char)
{
ImGuiIO & io = *reinterpret_cast<ImGuiIO *>(handle);
io.AddInputCharactersUTF8(utf8_char);
}