diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..c771f77 --- /dev/null +++ b/LICENSE @@ -0,0 +1,128 @@ +Creative Commons CC0 1.0 Universal + +CREATIVE COMMONS CORPORATION IS NOT A LAW FIRM AND DOES NOT PROVIDE +LEGAL SERVICES. DISTRIBUTION OF THIS DOCUMENT DOES NOT CREATE AN +ATTORNEY-CLIENT RELATIONSHIP. CREATIVE COMMONS PROVIDES THIS INFORMATION +ON AN "AS-IS" BASIS. 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Copyright and Related Rights include, but are not +limited to, the following: + +i. the right to reproduce, adapt, distribute, perform, display, +communicate, and translate a Work; + +ii. moral rights retained by the original author(s) and/or performer(s); + +iii. publicity and privacy rights pertaining to a person's image or +likeness depicted in a Work; + +iv. rights protecting against unfair competition in regards to a Work, +subject to the limitations in paragraph 4(a), below; + +v. rights protecting the extraction, dissemination, use and reuse of +data in a Work; + +vi. database rights (such as those arising under Directive 96/9/EC of +the European Parliament and of the Council of 11 March 1996 on the legal +protection of databases, and under any national implementation thereof, +including any amended or successor version of such directive); and + +vii. other similar, equivalent or corresponding rights throughout the +world based on applicable law or treaty, and any national +implementations thereof. + +2. Waiver. To the greatest extent permitted by, but not in contravention +of, applicable law, Affirmer hereby overtly, fully, permanently, +irrevocably and unconditionally waives, abandons, and surrenders all of +Affirmer's Copyright and Related Rights and associated claims and causes +of action, whether now known or unknown (including existing as well as +future claims and causes of action), in the Work (i) in all territories +worldwide, (ii) for the maximum duration provided by applicable law or +treaty (including future time extensions), (iii) in any current or +future medium and for any number of copies, and (iv) for any purpose +whatsoever, including without limitation commercial, advertising or +promotional purposes (the "Waiver"). 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Should +any part of the License for any reason be judged legally invalid or +ineffective under applicable law, such partial invalidity or +ineffectiveness shall not invalidate the remainder of the License, and +in such case Affirmer hereby affirms that he or she will not (i) +exercise any of his or her remaining Copyright and Related Rights in the +Work or (ii) assert any associated claims and causes of action with +respect to the Work, in either case contrary to Affirmer's express +Statement of Purpose. + +4. Limitations and Disclaimers. + +a. No trademark or patent rights held by Affirmer are waived, abandoned, +surrendered, licensed or otherwise affected by this document. + +b. Affirmer offers the Work as-is and makes no representations or +warranties of any kind concerning the Work, express, implied, statutory +or otherwise, including without limitation warranties of title, +merchantability, fitness for a particular purpose, non infringement, or +the absence of latent or other defects, accuracy, or the present or +absence of errors, whether or not discoverable, all to the greatest +extent permissible under applicable law. + +c. Affirmer disclaims responsibility for clearing rights of other +persons that may apply to the Work or any use thereof, including without +limitation any person's Copyright and Related Rights in the Work. +Further, Affirmer disclaims responsibility for obtaining any necessary +consents, permissions or other rights required for any use of the Work. + +d. Affirmer understands and acknowledges that Creative Commons is not a +party to this document and has no duty or obligation with respect to +this CC0 or use of the Work. diff --git a/README.markdown b/README.markdown index dd66608..28516c2 100644 --- a/README.markdown +++ b/README.markdown @@ -1,3 +1,10 @@ +[Archive] Todo App +=== + +**Note:** *This repository is not under active development.* + This is a sample application that showcases the [Parse JavaScript SDK](https://www.parse.com/docs/js_guide). It's based on the [canonical Backbone Todo app](http://addyosmani.github.com/todomvc/). +[View the live application hosted on Parse here](http://todolist.parseapp.com). + [Learn how we built it in the tutorial](https://parse.com/tutorials/todo-app-with-javascript). diff --git a/index.html b/index.html index 7fa9142..a8165a7 100755 --- a/index.html +++ b/index.html @@ -4,9 +4,9 @@ Parse JavaScript Todo App - - - + + + @@ -24,7 +24,8 @@

Parse Todos

- Powered by Parse using the JavaScript SDK + Powered by Parse using the JavaScript SDK.

+ Learn how we built it in the tutorial.
@@ -52,7 +53,7 @@

Sign Up

diff --git a/js/todos.js b/js/todos.js index c4b1fa0..b7b470d 100755 --- a/js/todos.js +++ b/js/todos.js @@ -7,8 +7,8 @@ $(function() { Parse.$ = jQuery; // Initialize Parse with your Parse application javascript keys - Parse.initialize("0Oq3tTp9JMvd72LOrGN25PiEq9XgVHCxo57MQbpT", - "vUFy2o7nFx3eeKVlZneYMPI2MBoxT5LhWNoIWPja"); + Parse.initialize("your-application-id", + "your-javascript-key"); // Todo Model // ---------- @@ -319,7 +319,7 @@ $(function() { error: function(user, error) { self.$(".login-form .error").html("Invalid username or password. Please try again.").show(); - this.$(".login-form button").removeAttr("disabled"); + self.$(".login-form button").removeAttr("disabled"); } }); @@ -341,8 +341,8 @@ $(function() { }, error: function(user, error) { - self.$(".signup-form .error").html(error.message).show(); - this.$(".signup-form button").removeAttr("disabled"); + self.$(".signup-form .error").html(_.escape(error.message)).show(); + self.$(".signup-form button").removeAttr("disabled"); } }); diff --git a/js/underscore-1.1.6.js b/js/underscore-1.1.6.js deleted file mode 100755 index eaba008..0000000 --- a/js/underscore-1.1.6.js +++ /dev/null @@ -1,807 +0,0 @@ -// Underscore.js 1.1.6 -// (c) 2011 Jeremy Ashkenas, DocumentCloud Inc. -// Underscore is freely distributable under the MIT license. -// Portions of Underscore are inspired or borrowed from Prototype, -// Oliver Steele's Functional, and John Resig's Micro-Templating. -// For all details and documentation: -// http://documentcloud.github.com/underscore - -(function() { - - // Baseline setup - // -------------- - - // Establish the root object, `window` in the browser, or `global` on the server. - var root = this; - - // Save the previous value of the `_` variable. - var previousUnderscore = root._; - - // Establish the object that gets returned to break out of a loop iteration. - var breaker = {}; - - // Save bytes in the minified (but not gzipped) version: - var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; - - // Create quick reference variables for speed access to core prototypes. - var slice = ArrayProto.slice, - unshift = ArrayProto.unshift, - toString = ObjProto.toString, - hasOwnProperty = ObjProto.hasOwnProperty; - - // All **ECMAScript 5** native function implementations that we hope to use - // are declared here. - var - nativeForEach = ArrayProto.forEach, - nativeMap = ArrayProto.map, - nativeReduce = ArrayProto.reduce, - nativeReduceRight = ArrayProto.reduceRight, - nativeFilter = ArrayProto.filter, - nativeEvery = ArrayProto.every, - nativeSome = ArrayProto.some, - nativeIndexOf = ArrayProto.indexOf, - nativeLastIndexOf = ArrayProto.lastIndexOf, - nativeIsArray = Array.isArray, - nativeKeys = Object.keys, - nativeBind = FuncProto.bind; - - // Create a safe reference to the Underscore object for use below. - var _ = function(obj) { return new wrapper(obj); }; - - // Export the Underscore object for **CommonJS**, with backwards-compatibility - // for the old `require()` API. If we're not in CommonJS, add `_` to the - // global object. - if (typeof module !== 'undefined' && module.exports) { - module.exports = _; - _._ = _; - } else { - root._ = _; - } - - // Current version. - _.VERSION = '1.1.6'; - - // Collection Functions - // -------------------- - - // The cornerstone, an `each` implementation, aka `forEach`. - // Handles objects implementing `forEach`, arrays, and raw objects. - // Delegates to **ECMAScript 5**'s native `forEach` if available. - var each = _.each = _.forEach = function(obj, iterator, context) { - if (obj == null) return; - if (nativeForEach && obj.forEach === nativeForEach) { - obj.forEach(iterator, context); - } else if (_.isNumber(obj.length)) { - for (var i = 0, l = obj.length; i < l; i++) { - if (iterator.call(context, obj[i], i, obj) === breaker) return; - } - } else { - for (var key in obj) { - if (hasOwnProperty.call(obj, key)) { - if (iterator.call(context, obj[key], key, obj) === breaker) return; - } - } - } - }; - - // Return the results of applying the iterator to each element. - // Delegates to **ECMAScript 5**'s native `map` if available. - _.map = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); - each(obj, function(value, index, list) { - results[results.length] = iterator.call(context, value, index, list); - }); - return results; - }; - - // **Reduce** builds up a single result from a list of values, aka `inject`, - // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. - _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { - var initial = memo !== void 0; - if (obj == null) obj = []; - if (nativeReduce && obj.reduce === nativeReduce) { - if (context) iterator = _.bind(iterator, context); - return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); - } - each(obj, function(value, index, list) { - if (!initial && index === 0) { - memo = value; - initial = true; - } else { - memo = iterator.call(context, memo, value, index, list); - } - }); - if (!initial) throw new TypeError("Reduce of empty array with no initial value"); - return memo; - }; - - // The right-associative version of reduce, also known as `foldr`. - // Delegates to **ECMAScript 5**'s native `reduceRight` if available. - _.reduceRight = _.foldr = function(obj, iterator, memo, context) { - if (obj == null) obj = []; - if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { - if (context) iterator = _.bind(iterator, context); - return memo !== void 0 ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); - } - var reversed = (_.isArray(obj) ? obj.slice() : _.toArray(obj)).reverse(); - return _.reduce(reversed, iterator, memo, context); - }; - - // Return the first value which passes a truth test. Aliased as `detect`. - _.find = _.detect = function(obj, iterator, context) { - var result; - any(obj, function(value, index, list) { - if (iterator.call(context, value, index, list)) { - result = value; - return true; - } - }); - return result; - }; - - // Return all the elements that pass a truth test. - // Delegates to **ECMAScript 5**'s native `filter` if available. - // Aliased as `select`. - _.filter = _.select = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); - each(obj, function(value, index, list) { - if (iterator.call(context, value, index, list)) results[results.length] = value; - }); - return results; - }; - - // Return all the elements for which a truth test fails. - _.reject = function(obj, iterator, context) { - var results = []; - if (obj == null) return results; - each(obj, function(value, index, list) { - if (!iterator.call(context, value, index, list)) results[results.length] = value; - }); - return results; - }; - - // Determine whether all of the elements match a truth test. - // Delegates to **ECMAScript 5**'s native `every` if available. - // Aliased as `all`. - _.every = _.all = function(obj, iterator, context) { - var result = true; - if (obj == null) return result; - if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); - each(obj, function(value, index, list) { - if (!(result = result && iterator.call(context, value, index, list))) return breaker; - }); - return result; - }; - - // Determine if at least one element in the object matches a truth test. - // Delegates to **ECMAScript 5**'s native `some` if available. - // Aliased as `any`. - var any = _.some = _.any = function(obj, iterator, context) { - iterator || (iterator = _.identity); - var result = false; - if (obj == null) return result; - if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); - each(obj, function(value, index, list) { - if (result = iterator.call(context, value, index, list)) return breaker; - }); - return result; - }; - - // Determine if a given value is included in the array or object using `===`. - // Aliased as `contains`. - _.include = _.contains = function(obj, target) { - var found = false; - if (obj == null) return found; - if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; - any(obj, function(value) { - if (found = value === target) return true; - }); - return found; - }; - - // Invoke a method (with arguments) on every item in a collection. - _.invoke = function(obj, method) { - var args = slice.call(arguments, 2); - return _.map(obj, function(value) { - return (method.call ? method || value : value[method]).apply(value, args); - }); - }; - - // Convenience version of a common use case of `map`: fetching a property. - _.pluck = function(obj, key) { - return _.map(obj, function(value){ return value[key]; }); - }; - - // Return the maximum element or (element-based computation). - _.max = function(obj, iterator, context) { - if (!iterator && _.isArray(obj)) return Math.max.apply(Math, obj); - var result = {computed : -Infinity}; - each(obj, function(value, index, list) { - var computed = iterator ? iterator.call(context, value, index, list) : value; - computed >= result.computed && (result = {value : value, computed : computed}); - }); - return result.value; - }; - - // Return the minimum element (or element-based computation). - _.min = function(obj, iterator, context) { - if (!iterator && _.isArray(obj)) return Math.min.apply(Math, obj); - var result = {computed : Infinity}; - each(obj, function(value, index, list) { - var computed = iterator ? iterator.call(context, value, index, list) : value; - computed < result.computed && (result = {value : value, computed : computed}); - }); - return result.value; - }; - - // Sort the object's values by a criterion produced by an iterator. - _.sortBy = function(obj, iterator, context) { - return _.pluck(_.map(obj, function(value, index, list) { - return { - value : value, - criteria : iterator.call(context, value, index, list) - }; - }).sort(function(left, right) { - var a = left.criteria, b = right.criteria; - return a < b ? -1 : a > b ? 1 : 0; - }), 'value'); - }; - - // Use a comparator function to figure out at what index an object should - // be inserted so as to maintain order. Uses binary search. - _.sortedIndex = function(array, obj, iterator) { - iterator || (iterator = _.identity); - var low = 0, high = array.length; - while (low < high) { - var mid = (low + high) >> 1; - iterator(array[mid]) < iterator(obj) ? low = mid + 1 : high = mid; - } - return low; - }; - - // Safely convert anything iterable into a real, live array. - _.toArray = function(iterable) { - if (!iterable) return []; - if (iterable.toArray) return iterable.toArray(); - if (_.isArray(iterable)) return iterable; - if (_.isArguments(iterable)) return slice.call(iterable); - return _.values(iterable); - }; - - // Return the number of elements in an object. - _.size = function(obj) { - return _.toArray(obj).length; - }; - - // Array Functions - // --------------- - - // Get the first element of an array. Passing **n** will return the first N - // values in the array. Aliased as `head`. The **guard** check allows it to work - // with `_.map`. - _.first = _.head = function(array, n, guard) { - return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; - }; - - // Returns everything but the first entry of the array. Aliased as `tail`. - // Especially useful on the arguments object. Passing an **index** will return - // the rest of the values in the array from that index onward. The **guard** - // check allows it to work with `_.map`. - _.rest = _.tail = function(array, index, guard) { - return slice.call(array, (index == null) || guard ? 1 : index); - }; - - // Get the last element of an array. - _.last = function(array) { - return array[array.length - 1]; - }; - - // Trim out all falsy values from an array. - _.compact = function(array) { - return _.filter(array, function(value){ return !!value; }); - }; - - // Return a completely flattened version of an array. - _.flatten = function(array) { - return _.reduce(array, function(memo, value) { - if (_.isArray(value)) return memo.concat(_.flatten(value)); - memo[memo.length] = value; - return memo; - }, []); - }; - - // Return a version of the array that does not contain the specified value(s). - _.without = function(array) { - var values = slice.call(arguments, 1); - return _.filter(array, function(value){ return !_.include(values, value); }); - }; - - // Produce a duplicate-free version of the array. If the array has already - // been sorted, you have the option of using a faster algorithm. - // Aliased as `unique`. - _.uniq = _.unique = function(array, isSorted) { - return _.reduce(array, function(memo, el, i) { - if (0 == i || (isSorted === true ? _.last(memo) != el : !_.include(memo, el))) memo[memo.length] = el; - return memo; - }, []); - }; - - // Produce an array that contains every item shared between all the - // passed-in arrays. - _.intersect = function(array) { - var rest = slice.call(arguments, 1); - return _.filter(_.uniq(array), function(item) { - return _.every(rest, function(other) { - return _.indexOf(other, item) >= 0; - }); - }); - }; - - // Zip together multiple lists into a single array -- elements that share - // an index go together. - _.zip = function() { - var args = slice.call(arguments); - var length = _.max(_.pluck(args, 'length')); - var results = new Array(length); - for (var i = 0; i < length; i++) results[i] = _.pluck(args, "" + i); - return results; - }; - - // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), - // we need this function. Return the position of the first occurrence of an - // item in an array, or -1 if the item is not included in the array. - // Delegates to **ECMAScript 5**'s native `indexOf` if available. - // If the array is large and already in sort order, pass `true` - // for **isSorted** to use binary search. - _.indexOf = function(array, item, isSorted) { - if (array == null) return -1; - var i, l; - if (isSorted) { - i = _.sortedIndex(array, item); - return array[i] === item ? i : -1; - } - if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item); - for (i = 0, l = array.length; i < l; i++) if (array[i] === item) return i; - return -1; - }; - - - // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. - _.lastIndexOf = function(array, item) { - if (array == null) return -1; - if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) return array.lastIndexOf(item); - var i = array.length; - while (i--) if (array[i] === item) return i; - return -1; - }; - - // Generate an integer Array containing an arithmetic progression. A port of - // the native Python `range()` function. See - // [the Python documentation](http://docs.python.org/library/functions.html#range). - _.range = function(start, stop, step) { - if (arguments.length <= 1) { - stop = start || 0; - start = 0; - } - step = arguments[2] || 1; - - var len = Math.max(Math.ceil((stop - start) / step), 0); - var idx = 0; - var range = new Array(len); - - while(idx < len) { - range[idx++] = start; - start += step; - } - - return range; - }; - - // Function (ahem) Functions - // ------------------ - - // Create a function bound to a given object (assigning `this`, and arguments, - // optionally). Binding with arguments is also known as `curry`. - // Delegates to **ECMAScript 5**'s native `Function.bind` if available. - // We check for `func.bind` first, to fail fast when `func` is undefined. - _.bind = function(func, obj) { - if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); - var args = slice.call(arguments, 2); - return function() { - return func.apply(obj, args.concat(slice.call(arguments))); - }; - }; - - // Bind all of an object's methods to that object. Useful for ensuring that - // all callbacks defined on an object belong to it. - _.bindAll = function(obj) { - var funcs = slice.call(arguments, 1); - if (funcs.length == 0) funcs = _.functions(obj); - each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); - return obj; - }; - - // Memoize an expensive function by storing its results. - _.memoize = function(func, hasher) { - var memo = {}; - hasher || (hasher = _.identity); - return function() { - var key = hasher.apply(this, arguments); - return hasOwnProperty.call(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); - }; - }; - - // Delays a function for the given number of milliseconds, and then calls - // it with the arguments supplied. - _.delay = function(func, wait) { - var args = slice.call(arguments, 2); - return setTimeout(function(){ return func.apply(func, args); }, wait); - }; - - // Defers a function, scheduling it to run after the current call stack has - // cleared. - _.defer = function(func) { - return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); - }; - - // Internal function used to implement `_.throttle` and `_.debounce`. - var limit = function(func, wait, debounce) { - var timeout; - return function() { - var context = this, args = arguments; - var throttler = function() { - timeout = null; - func.apply(context, args); - }; - if (debounce) clearTimeout(timeout); - if (debounce || !timeout) timeout = setTimeout(throttler, wait); - }; - }; - - // Returns a function, that, when invoked, will only be triggered at most once - // during a given window of time. - _.throttle = function(func, wait) { - return limit(func, wait, false); - }; - - // Returns a function, that, as long as it continues to be invoked, will not - // be triggered. The function will be called after it stops being called for - // N milliseconds. - _.debounce = function(func, wait) { - return limit(func, wait, true); - }; - - // Returns a function that will be executed at most one time, no matter how - // often you call it. Useful for lazy initialization. - _.once = function(func) { - var ran = false, memo; - return function() { - if (ran) return memo; - ran = true; - return memo = func.apply(this, arguments); - }; - }; - - // Returns the first function passed as an argument to the second, - // allowing you to adjust arguments, run code before and after, and - // conditionally execute the original function. - _.wrap = function(func, wrapper) { - return function() { - var args = [func].concat(slice.call(arguments)); - return wrapper.apply(this, args); - }; - }; - - // Returns a function that is the composition of a list of functions, each - // consuming the return value of the function that follows. - _.compose = function() { - var funcs = slice.call(arguments); - return function() { - var args = slice.call(arguments); - for (var i=funcs.length-1; i >= 0; i--) { - args = [funcs[i].apply(this, args)]; - } - return args[0]; - }; - }; - - // Returns a function that will only be executed after being called N times. - _.after = function(times, func) { - return function() { - if (--times < 1) { return func.apply(this, arguments); } - }; - }; - - - // Object Functions - // ---------------- - - // Retrieve the names of an object's properties. - // Delegates to **ECMAScript 5**'s native `Object.keys` - _.keys = nativeKeys || function(obj) { - if (obj !== Object(obj)) throw new TypeError('Invalid object'); - var keys = []; - for (var key in obj) if (hasOwnProperty.call(obj, key)) keys[keys.length] = key; - return keys; - }; - - // Retrieve the values of an object's properties. - _.values = function(obj) { - return _.map(obj, _.identity); - }; - - // Return a sorted list of the function names available on the object. - // Aliased as `methods` - _.functions = _.methods = function(obj) { - return _.filter(_.keys(obj), function(key){ return _.isFunction(obj[key]); }).sort(); - }; - - // Extend a given object with all the properties in passed-in object(s). - _.extend = function(obj) { - each(slice.call(arguments, 1), function(source) { - for (var prop in source) { - if (source[prop] !== void 0) obj[prop] = source[prop]; - } - }); - return obj; - }; - - // Fill in a given object with default properties. - _.defaults = function(obj) { - each(slice.call(arguments, 1), function(source) { - for (var prop in source) { - if (obj[prop] == null) obj[prop] = source[prop]; - } - }); - return obj; - }; - - // Create a (shallow-cloned) duplicate of an object. - _.clone = function(obj) { - return _.isArray(obj) ? obj.slice() : _.extend({}, obj); - }; - - // Invokes interceptor with the obj, and then returns obj. - // The primary purpose of this method is to "tap into" a method chain, in - // order to perform operations on intermediate results within the chain. - _.tap = function(obj, interceptor) { - interceptor(obj); - return obj; - }; - - // Perform a deep comparison to check if two objects are equal. - _.isEqual = function(a, b) { - // Check object identity. - if (a === b) return true; - // Different types? - var atype = typeof(a), btype = typeof(b); - if (atype != btype) return false; - // Basic equality test (watch out for coercions). - if (a == b) return true; - // One is falsy and the other truthy. - if ((!a && b) || (a && !b)) return false; - // Unwrap any wrapped objects. - if (a._chain) a = a._wrapped; - if (b._chain) b = b._wrapped; - // One of them implements an isEqual()? - if (a.isEqual) return a.isEqual(b); - // Check dates' integer values. - if (_.isDate(a) && _.isDate(b)) return a.getTime() === b.getTime(); - // Both are NaN? - if (_.isNaN(a) && _.isNaN(b)) return false; - // Compare regular expressions. - if (_.isRegExp(a) && _.isRegExp(b)) - return a.source === b.source && - a.global === b.global && - a.ignoreCase === b.ignoreCase && - a.multiline === b.multiline; - // If a is not an object by this point, we can't handle it. - if (atype !== 'object') return false; - // Check for different array lengths before comparing contents. - if (a.length && (a.length !== b.length)) return false; - // Nothing else worked, deep compare the contents. - var aKeys = _.keys(a), bKeys = _.keys(b); - // Different object sizes? - if (aKeys.length != bKeys.length) return false; - // Recursive comparison of contents. - for (var key in a) if (!(key in b) || !_.isEqual(a[key], b[key])) return false; - return true; - }; - - // Is a given array or object empty? - _.isEmpty = function(obj) { - if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; - for (var key in obj) if (hasOwnProperty.call(obj, key)) return false; - return true; - }; - - // Is a given value a DOM element? - _.isElement = function(obj) { - return !!(obj && obj.nodeType == 1); - }; - - // Is a given value an array? - // Delegates to ECMA5's native Array.isArray - _.isArray = nativeIsArray || function(obj) { - return toString.call(obj) === '[object Array]'; - }; - - // Is a given variable an arguments object? - _.isArguments = function(obj) { - return !!(obj && hasOwnProperty.call(obj, 'callee')); - }; - - // Is a given value a function? - _.isFunction = function(obj) { - return !!(obj && obj.constructor && obj.call && obj.apply); - }; - - // Is a given value a string? - _.isString = function(obj) { - return !!(obj === '' || (obj && obj.charCodeAt && obj.substr)); - }; - - // Is a given value a number? - _.isNumber = function(obj) { - return !!(obj === 0 || (obj && obj.toExponential && obj.toFixed)); - }; - - // Is the given value `NaN`? `NaN` happens to be the only value in JavaScript - // that does not equal itself. - _.isNaN = function(obj) { - return obj !== obj; - }; - - // Is a given value a boolean? - _.isBoolean = function(obj) { - return obj === true || obj === false; - }; - - // Is a given value a date? - _.isDate = function(obj) { - return !!(obj && obj.getTimezoneOffset && obj.setUTCFullYear); - }; - - // Is the given value a regular expression? - _.isRegExp = function(obj) { - return !!(obj && obj.test && obj.exec && (obj.ignoreCase || obj.ignoreCase === false)); - }; - - // Is a given value equal to null? - _.isNull = function(obj) { - return obj === null; - }; - - // Is a given variable undefined? - _.isUndefined = function(obj) { - return obj === void 0; - }; - - // Utility Functions - // ----------------- - - // Run Underscore.js in *noConflict* mode, returning the `_` variable to its - // previous owner. Returns a reference to the Underscore object. - _.noConflict = function() { - root._ = previousUnderscore; - return this; - }; - - // Keep the identity function around for default iterators. - _.identity = function(value) { - return value; - }; - - // Run a function **n** times. - _.times = function (n, iterator, context) { - for (var i = 0; i < n; i++) iterator.call(context, i); - }; - - // Add your own custom functions to the Underscore object, ensuring that - // they're correctly added to the OOP wrapper as well. - _.mixin = function(obj) { - each(_.functions(obj), function(name){ - addToWrapper(name, _[name] = obj[name]); - }); - }; - - // Generate a unique integer id (unique within the entire client session). - // Useful for temporary DOM ids. - var idCounter = 0; - _.uniqueId = function(prefix) { - var id = idCounter++; - return prefix ? prefix + id : id; - }; - - // By default, Underscore uses ERB-style template delimiters, change the - // following template settings to use alternative delimiters. - _.templateSettings = { - evaluate : /<%([\s\S]+?)%>/g, - interpolate : /<%=([\s\S]+?)%>/g - }; - - // JavaScript micro-templating, similar to John Resig's implementation. - // Underscore templating handles arbitrary delimiters, preserves whitespace, - // and correctly escapes quotes within interpolated code. - _.template = function(str, data) { - var c = _.templateSettings; - var tmpl = 'var __p=[],print=function(){__p.push.apply(__p,arguments);};' + - 'with(obj||{}){__p.push(\'' + - str.replace(/\\/g, '\\\\') - .replace(/'/g, "\\'") - .replace(c.interpolate, function(match, code) { - return "'," + code.replace(/\\'/g, "'") + ",'"; - }) - .replace(c.evaluate || null, function(match, code) { - return "');" + code.replace(/\\'/g, "'") - .replace(/[\r\n\t]/g, ' ') + "__p.push('"; - }) - .replace(/\r/g, '\\r') - .replace(/\n/g, '\\n') - .replace(/\t/g, '\\t') - + "');}return __p.join('');"; - var func = new Function('obj', tmpl); - return data ? func(data) : func; - }; - - // The OOP Wrapper - // --------------- - - // If Underscore is called as a function, it returns a wrapped object that - // can be used OO-style. This wrapper holds altered versions of all the - // underscore functions. Wrapped objects may be chained. - var wrapper = function(obj) { this._wrapped = obj; }; - - // Expose `wrapper.prototype` as `_.prototype` - _.prototype = wrapper.prototype; - - // Helper function to continue chaining intermediate results. - var result = function(obj, chain) { - return chain ? _(obj).chain() : obj; - }; - - // A method to easily add functions to the OOP wrapper. - var addToWrapper = function(name, func) { - wrapper.prototype[name] = function() { - var args = slice.call(arguments); - unshift.call(args, this._wrapped); - return result(func.apply(_, args), this._chain); - }; - }; - - // Add all of the Underscore functions to the wrapper object. - _.mixin(_); - - // Add all mutator Array functions to the wrapper. - each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { - var method = ArrayProto[name]; - wrapper.prototype[name] = function() { - method.apply(this._wrapped, arguments); - return result(this._wrapped, this._chain); - }; - }); - - // Add all accessor Array functions to the wrapper. - each(['concat', 'join', 'slice'], function(name) { - var method = ArrayProto[name]; - wrapper.prototype[name] = function() { - return result(method.apply(this._wrapped, arguments), this._chain); - }; - }); - - // Start chaining a wrapped Underscore object. - wrapper.prototype.chain = function() { - this._chain = true; - return this; - }; - - // Extracts the result from a wrapped and chained object. - wrapper.prototype.value = function() { - return this._wrapped; - }; - -})(); diff --git a/js/underscore.js b/js/underscore.js new file mode 100644 index 0000000..9a4cabe --- /dev/null +++ b/js/underscore.js @@ -0,0 +1,1343 @@ +// Underscore.js 1.6.0 +// http://underscorejs.org +// (c) 2009-2014 Jeremy Ashkenas, DocumentCloud and Investigative Reporters & Editors +// Underscore may be freely distributed under the MIT license. + +(function() { + + // Baseline setup + // -------------- + + // Establish the root object, `window` in the browser, or `exports` on the server. + var root = this; + + // Save the previous value of the `_` variable. + var previousUnderscore = root._; + + // Establish the object that gets returned to break out of a loop iteration. + var breaker = {}; + + // Save bytes in the minified (but not gzipped) version: + var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + + // Create quick reference variables for speed access to core prototypes. + var + push = ArrayProto.push, + slice = ArrayProto.slice, + concat = ArrayProto.concat, + toString = ObjProto.toString, + hasOwnProperty = ObjProto.hasOwnProperty; + + // All **ECMAScript 5** native function implementations that we hope to use + // are declared here. + var + nativeForEach = ArrayProto.forEach, + nativeMap = ArrayProto.map, + nativeReduce = ArrayProto.reduce, + nativeReduceRight = ArrayProto.reduceRight, + nativeFilter = ArrayProto.filter, + nativeEvery = ArrayProto.every, + nativeSome = ArrayProto.some, + nativeIndexOf = ArrayProto.indexOf, + nativeLastIndexOf = ArrayProto.lastIndexOf, + nativeIsArray = Array.isArray, + nativeKeys = Object.keys, + nativeBind = FuncProto.bind; + + // Create a safe reference to the Underscore object for use below. + var _ = function(obj) { + if (obj instanceof _) return obj; + if (!(this instanceof _)) return new _(obj); + this._wrapped = obj; + }; + + // Export the Underscore object for **Node.js**, with + // backwards-compatibility for the old `require()` API. If we're in + // the browser, add `_` as a global object via a string identifier, + // for Closure Compiler "advanced" mode. + if (typeof exports !== 'undefined') { + if (typeof module !== 'undefined' && module.exports) { + exports = module.exports = _; + } + exports._ = _; + } else { + root._ = _; + } + + // Current version. + _.VERSION = '1.6.0'; + + // Collection Functions + // -------------------- + + // The cornerstone, an `each` implementation, aka `forEach`. + // Handles objects with the built-in `forEach`, arrays, and raw objects. + // Delegates to **ECMAScript 5**'s native `forEach` if available. + var each = _.each = _.forEach = function(obj, iterator, context) { + if (obj == null) return obj; + if (nativeForEach && obj.forEach === nativeForEach) { + obj.forEach(iterator, context); + } else if (obj.length === +obj.length) { + for (var i = 0, length = obj.length; i < length; i++) { + if (iterator.call(context, obj[i], i, obj) === breaker) return; + } + } else { + var keys = _.keys(obj); + for (var i = 0, length = keys.length; i < length; i++) { + if (iterator.call(context, obj[keys[i]], keys[i], obj) === breaker) return; + } + } + return obj; + }; + + // Return the results of applying the iterator to each element. + // Delegates to **ECMAScript 5**'s native `map` if available. + _.map = _.collect = function(obj, iterator, context) { + var results = []; + if (obj == null) return results; + if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); + each(obj, function(value, index, list) { + results.push(iterator.call(context, value, index, list)); + }); + return results; + }; + + var reduceError = 'Reduce of empty array with no initial value'; + + // **Reduce** builds up a single result from a list of values, aka `inject`, + // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. + _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + if (nativeReduce && obj.reduce === nativeReduce) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); + } + each(obj, function(value, index, list) { + if (!initial) { + memo = value; + initial = true; + } else { + memo = iterator.call(context, memo, value, index, list); + } + }); + if (!initial) throw new TypeError(reduceError); + return memo; + }; + + // The right-associative version of reduce, also known as `foldr`. + // Delegates to **ECMAScript 5**'s native `reduceRight` if available. + _.reduceRight = _.foldr = function(obj, iterator, memo, context) { + var initial = arguments.length > 2; + if (obj == null) obj = []; + if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { + if (context) iterator = _.bind(iterator, context); + return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); + } + var length = obj.length; + if (length !== +length) { + var keys = _.keys(obj); + length = keys.length; + } + each(obj, function(value, index, list) { + index = keys ? keys[--length] : --length; + if (!initial) { + memo = obj[index]; + initial = true; + } else { + memo = iterator.call(context, memo, obj[index], index, list); + } + }); + if (!initial) throw new TypeError(reduceError); + return memo; + }; + + // Return the first value which passes a truth test. Aliased as `detect`. + _.find = _.detect = function(obj, predicate, context) { + var result; + any(obj, function(value, index, list) { + if (predicate.call(context, value, index, list)) { + result = value; + return true; + } + }); + return result; + }; + + // Return all the elements that pass a truth test. + // Delegates to **ECMAScript 5**'s native `filter` if available. + // Aliased as `select`. + _.filter = _.select = function(obj, predicate, context) { + var results = []; + if (obj == null) return results; + if (nativeFilter && obj.filter === nativeFilter) return obj.filter(predicate, context); + each(obj, function(value, index, list) { + if (predicate.call(context, value, index, list)) results.push(value); + }); + return results; + }; + + // Return all the elements for which a truth test fails. + _.reject = function(obj, predicate, context) { + return _.filter(obj, function(value, index, list) { + return !predicate.call(context, value, index, list); + }, context); + }; + + // Determine whether all of the elements match a truth test. + // Delegates to **ECMAScript 5**'s native `every` if available. + // Aliased as `all`. + _.every = _.all = function(obj, predicate, context) { + predicate || (predicate = _.identity); + var result = true; + if (obj == null) return result; + if (nativeEvery && obj.every === nativeEvery) return obj.every(predicate, context); + each(obj, function(value, index, list) { + if (!(result = result && predicate.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if at least one element in the object matches a truth test. + // Delegates to **ECMAScript 5**'s native `some` if available. + // Aliased as `any`. + var any = _.some = _.any = function(obj, predicate, context) { + predicate || (predicate = _.identity); + var result = false; + if (obj == null) return result; + if (nativeSome && obj.some === nativeSome) return obj.some(predicate, context); + each(obj, function(value, index, list) { + if (result || (result = predicate.call(context, value, index, list))) return breaker; + }); + return !!result; + }; + + // Determine if the array or object contains a given value (using `===`). + // Aliased as `include`. + _.contains = _.include = function(obj, target) { + if (obj == null) return false; + if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; + return any(obj, function(value) { + return value === target; + }); + }; + + // Invoke a method (with arguments) on every item in a collection. + _.invoke = function(obj, method) { + var args = slice.call(arguments, 2); + var isFunc = _.isFunction(method); + return _.map(obj, function(value) { + return (isFunc ? method : value[method]).apply(value, args); + }); + }; + + // Convenience version of a common use case of `map`: fetching a property. + _.pluck = function(obj, key) { + return _.map(obj, _.property(key)); + }; + + // Convenience version of a common use case of `filter`: selecting only objects + // containing specific `key:value` pairs. + _.where = function(obj, attrs) { + return _.filter(obj, _.matches(attrs)); + }; + + // Convenience version of a common use case of `find`: getting the first object + // containing specific `key:value` pairs. + _.findWhere = function(obj, attrs) { + return _.find(obj, _.matches(attrs)); + }; + + // Return the maximum element or (element-based computation). + // Can't optimize arrays of integers longer than 65,535 elements. + // See [WebKit Bug 80797](https://bugs.webkit.org/show_bug.cgi?id=80797) + _.max = function(obj, iterator, context) { + if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { + return Math.max.apply(Math, obj); + } + var result = -Infinity, lastComputed = -Infinity; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + if (computed > lastComputed) { + result = value; + lastComputed = computed; + } + }); + return result; + }; + + // Return the minimum element (or element-based computation). + _.min = function(obj, iterator, context) { + if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { + return Math.min.apply(Math, obj); + } + var result = Infinity, lastComputed = Infinity; + each(obj, function(value, index, list) { + var computed = iterator ? iterator.call(context, value, index, list) : value; + if (computed < lastComputed) { + result = value; + lastComputed = computed; + } + }); + return result; + }; + + // Shuffle an array, using the modern version of the + // [Fisher-Yates shuffle](http://en.wikipedia.org/wiki/Fisher–Yates_shuffle). + _.shuffle = function(obj) { + var rand; + var index = 0; + var shuffled = []; + each(obj, function(value) { + rand = _.random(index++); + shuffled[index - 1] = shuffled[rand]; + shuffled[rand] = value; + }); + return shuffled; + }; + + // Sample **n** random values from a collection. + // If **n** is not specified, returns a single random element. + // The internal `guard` argument allows it to work with `map`. + _.sample = function(obj, n, guard) { + if (n == null || guard) { + if (obj.length !== +obj.length) obj = _.values(obj); + return obj[_.random(obj.length - 1)]; + } + return _.shuffle(obj).slice(0, Math.max(0, n)); + }; + + // An internal function to generate lookup iterators. + var lookupIterator = function(value) { + if (value == null) return _.identity; + if (_.isFunction(value)) return value; + return _.property(value); + }; + + // Sort the object's values by a criterion produced by an iterator. + _.sortBy = function(obj, iterator, context) { + iterator = lookupIterator(iterator); + return _.pluck(_.map(obj, function(value, index, list) { + return { + value: value, + index: index, + criteria: iterator.call(context, value, index, list) + }; + }).sort(function(left, right) { + var a = left.criteria; + var b = right.criteria; + if (a !== b) { + if (a > b || a === void 0) return 1; + if (a < b || b === void 0) return -1; + } + return left.index - right.index; + }), 'value'); + }; + + // An internal function used for aggregate "group by" operations. + var group = function(behavior) { + return function(obj, iterator, context) { + var result = {}; + iterator = lookupIterator(iterator); + each(obj, function(value, index) { + var key = iterator.call(context, value, index, obj); + behavior(result, key, value); + }); + return result; + }; + }; + + // Groups the object's values by a criterion. Pass either a string attribute + // to group by, or a function that returns the criterion. + _.groupBy = group(function(result, key, value) { + _.has(result, key) ? result[key].push(value) : result[key] = [value]; + }); + + // Indexes the object's values by a criterion, similar to `groupBy`, but for + // when you know that your index values will be unique. + _.indexBy = group(function(result, key, value) { + result[key] = value; + }); + + // Counts instances of an object that group by a certain criterion. Pass + // either a string attribute to count by, or a function that returns the + // criterion. + _.countBy = group(function(result, key) { + _.has(result, key) ? result[key]++ : result[key] = 1; + }); + + // Use a comparator function to figure out the smallest index at which + // an object should be inserted so as to maintain order. Uses binary search. + _.sortedIndex = function(array, obj, iterator, context) { + iterator = lookupIterator(iterator); + var value = iterator.call(context, obj); + var low = 0, high = array.length; + while (low < high) { + var mid = (low + high) >>> 1; + iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid; + } + return low; + }; + + // Safely create a real, live array from anything iterable. + _.toArray = function(obj) { + if (!obj) return []; + if (_.isArray(obj)) return slice.call(obj); + if (obj.length === +obj.length) return _.map(obj, _.identity); + return _.values(obj); + }; + + // Return the number of elements in an object. + _.size = function(obj) { + if (obj == null) return 0; + return (obj.length === +obj.length) ? obj.length : _.keys(obj).length; + }; + + // Array Functions + // --------------- + + // Get the first element of an array. Passing **n** will return the first N + // values in the array. Aliased as `head` and `take`. The **guard** check + // allows it to work with `_.map`. + _.first = _.head = _.take = function(array, n, guard) { + if (array == null) return void 0; + if ((n == null) || guard) return array[0]; + if (n < 0) return []; + return slice.call(array, 0, n); + }; + + // Returns everything but the last entry of the array. Especially useful on + // the arguments object. Passing **n** will return all the values in + // the array, excluding the last N. The **guard** check allows it to work with + // `_.map`. + _.initial = function(array, n, guard) { + return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); + }; + + // Get the last element of an array. Passing **n** will return the last N + // values in the array. The **guard** check allows it to work with `_.map`. + _.last = function(array, n, guard) { + if (array == null) return void 0; + if ((n == null) || guard) return array[array.length - 1]; + return slice.call(array, Math.max(array.length - n, 0)); + }; + + // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. + // Especially useful on the arguments object. Passing an **n** will return + // the rest N values in the array. The **guard** + // check allows it to work with `_.map`. + _.rest = _.tail = _.drop = function(array, n, guard) { + return slice.call(array, (n == null) || guard ? 1 : n); + }; + + // Trim out all falsy values from an array. + _.compact = function(array) { + return _.filter(array, _.identity); + }; + + // Internal implementation of a recursive `flatten` function. + var flatten = function(input, shallow, output) { + if (shallow && _.every(input, _.isArray)) { + return concat.apply(output, input); + } + each(input, function(value) { + if (_.isArray(value) || _.isArguments(value)) { + shallow ? push.apply(output, value) : flatten(value, shallow, output); + } else { + output.push(value); + } + }); + return output; + }; + + // Flatten out an array, either recursively (by default), or just one level. + _.flatten = function(array, shallow) { + return flatten(array, shallow, []); + }; + + // Return a version of the array that does not contain the specified value(s). + _.without = function(array) { + return _.difference(array, slice.call(arguments, 1)); + }; + + // Split an array into two arrays: one whose elements all satisfy the given + // predicate, and one whose elements all do not satisfy the predicate. + _.partition = function(array, predicate) { + var pass = [], fail = []; + each(array, function(elem) { + (predicate(elem) ? pass : fail).push(elem); + }); + return [pass, fail]; + }; + + // Produce a duplicate-free version of the array. If the array has already + // been sorted, you have the option of using a faster algorithm. + // Aliased as `unique`. + _.uniq = _.unique = function(array, isSorted, iterator, context) { + if (_.isFunction(isSorted)) { + context = iterator; + iterator = isSorted; + isSorted = false; + } + var initial = iterator ? _.map(array, iterator, context) : array; + var results = []; + var seen = []; + each(initial, function(value, index) { + if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) { + seen.push(value); + results.push(array[index]); + } + }); + return results; + }; + + // Produce an array that contains the union: each distinct element from all of + // the passed-in arrays. + _.union = function() { + return _.uniq(_.flatten(arguments, true)); + }; + + // Produce an array that contains every item shared between all the + // passed-in arrays. + _.intersection = function(array) { + var rest = slice.call(arguments, 1); + return _.filter(_.uniq(array), function(item) { + return _.every(rest, function(other) { + return _.contains(other, item); + }); + }); + }; + + // Take the difference between one array and a number of other arrays. + // Only the elements present in just the first array will remain. + _.difference = function(array) { + var rest = concat.apply(ArrayProto, slice.call(arguments, 1)); + return _.filter(array, function(value){ return !_.contains(rest, value); }); + }; + + // Zip together multiple lists into a single array -- elements that share + // an index go together. + _.zip = function() { + var length = _.max(_.pluck(arguments, 'length').concat(0)); + var results = new Array(length); + for (var i = 0; i < length; i++) { + results[i] = _.pluck(arguments, '' + i); + } + return results; + }; + + // Converts lists into objects. Pass either a single array of `[key, value]` + // pairs, or two parallel arrays of the same length -- one of keys, and one of + // the corresponding values. + _.object = function(list, values) { + if (list == null) return {}; + var result = {}; + for (var i = 0, length = list.length; i < length; i++) { + if (values) { + result[list[i]] = values[i]; + } else { + result[list[i][0]] = list[i][1]; + } + } + return result; + }; + + // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), + // we need this function. Return the position of the first occurrence of an + // item in an array, or -1 if the item is not included in the array. + // Delegates to **ECMAScript 5**'s native `indexOf` if available. + // If the array is large and already in sort order, pass `true` + // for **isSorted** to use binary search. + _.indexOf = function(array, item, isSorted) { + if (array == null) return -1; + var i = 0, length = array.length; + if (isSorted) { + if (typeof isSorted == 'number') { + i = (isSorted < 0 ? Math.max(0, length + isSorted) : isSorted); + } else { + i = _.sortedIndex(array, item); + return array[i] === item ? i : -1; + } + } + if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted); + for (; i < length; i++) if (array[i] === item) return i; + return -1; + }; + + // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. + _.lastIndexOf = function(array, item, from) { + if (array == null) return -1; + var hasIndex = from != null; + if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) { + return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item); + } + var i = (hasIndex ? from : array.length); + while (i--) if (array[i] === item) return i; + return -1; + }; + + // Generate an integer Array containing an arithmetic progression. A port of + // the native Python `range()` function. See + // [the Python documentation](http://docs.python.org/library/functions.html#range). + _.range = function(start, stop, step) { + if (arguments.length <= 1) { + stop = start || 0; + start = 0; + } + step = arguments[2] || 1; + + var length = Math.max(Math.ceil((stop - start) / step), 0); + var idx = 0; + var range = new Array(length); + + while(idx < length) { + range[idx++] = start; + start += step; + } + + return range; + }; + + // Function (ahem) Functions + // ------------------ + + // Reusable constructor function for prototype setting. + var ctor = function(){}; + + // Create a function bound to a given object (assigning `this`, and arguments, + // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if + // available. + _.bind = function(func, context) { + var args, bound; + if (nativeBind && func.bind === nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); + if (!_.isFunction(func)) throw new TypeError; + args = slice.call(arguments, 2); + return bound = function() { + if (!(this instanceof bound)) return func.apply(context, args.concat(slice.call(arguments))); + ctor.prototype = func.prototype; + var self = new ctor; + ctor.prototype = null; + var result = func.apply(self, args.concat(slice.call(arguments))); + if (Object(result) === result) return result; + return self; + }; + }; + + // Partially apply a function by creating a version that has had some of its + // arguments pre-filled, without changing its dynamic `this` context. _ acts + // as a placeholder, allowing any combination of arguments to be pre-filled. + _.partial = function(func) { + var boundArgs = slice.call(arguments, 1); + return function() { + var position = 0; + var args = boundArgs.slice(); + for (var i = 0, length = args.length; i < length; i++) { + if (args[i] === _) args[i] = arguments[position++]; + } + while (position < arguments.length) args.push(arguments[position++]); + return func.apply(this, args); + }; + }; + + // Bind a number of an object's methods to that object. Remaining arguments + // are the method names to be bound. Useful for ensuring that all callbacks + // defined on an object belong to it. + _.bindAll = function(obj) { + var funcs = slice.call(arguments, 1); + if (funcs.length === 0) throw new Error('bindAll must be passed function names'); + each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); + return obj; + }; + + // Memoize an expensive function by storing its results. + _.memoize = function(func, hasher) { + var memo = {}; + hasher || (hasher = _.identity); + return function() { + var key = hasher.apply(this, arguments); + return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); + }; + }; + + // Delays a function for the given number of milliseconds, and then calls + // it with the arguments supplied. + _.delay = function(func, wait) { + var args = slice.call(arguments, 2); + return setTimeout(function(){ return func.apply(null, args); }, wait); + }; + + // Defers a function, scheduling it to run after the current call stack has + // cleared. + _.defer = function(func) { + return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); + }; + + // Returns a function, that, when invoked, will only be triggered at most once + // during a given window of time. Normally, the throttled function will run + // as much as it can, without ever going more than once per `wait` duration; + // but if you'd like to disable the execution on the leading edge, pass + // `{leading: false}`. To disable execution on the trailing edge, ditto. + _.throttle = function(func, wait, options) { + var context, args, result; + var timeout = null; + var previous = 0; + options || (options = {}); + var later = function() { + previous = options.leading === false ? 0 : _.now(); + timeout = null; + result = func.apply(context, args); + context = args = null; + }; + return function() { + var now = _.now(); + if (!previous && options.leading === false) previous = now; + var remaining = wait - (now - previous); + context = this; + args = arguments; + if (remaining <= 0) { + clearTimeout(timeout); + timeout = null; + previous = now; + result = func.apply(context, args); + context = args = null; + } else if (!timeout && options.trailing !== false) { + timeout = setTimeout(later, remaining); + } + return result; + }; + }; + + // Returns a function, that, as long as it continues to be invoked, will not + // be triggered. The function will be called after it stops being called for + // N milliseconds. If `immediate` is passed, trigger the function on the + // leading edge, instead of the trailing. + _.debounce = function(func, wait, immediate) { + var timeout, args, context, timestamp, result; + + var later = function() { + var last = _.now() - timestamp; + if (last < wait) { + timeout = setTimeout(later, wait - last); + } else { + timeout = null; + if (!immediate) { + result = func.apply(context, args); + context = args = null; + } + } + }; + + return function() { + context = this; + args = arguments; + timestamp = _.now(); + var callNow = immediate && !timeout; + if (!timeout) { + timeout = setTimeout(later, wait); + } + if (callNow) { + result = func.apply(context, args); + context = args = null; + } + + return result; + }; + }; + + // Returns a function that will be executed at most one time, no matter how + // often you call it. Useful for lazy initialization. + _.once = function(func) { + var ran = false, memo; + return function() { + if (ran) return memo; + ran = true; + memo = func.apply(this, arguments); + func = null; + return memo; + }; + }; + + // Returns the first function passed as an argument to the second, + // allowing you to adjust arguments, run code before and after, and + // conditionally execute the original function. + _.wrap = function(func, wrapper) { + return _.partial(wrapper, func); + }; + + // Returns a function that is the composition of a list of functions, each + // consuming the return value of the function that follows. + _.compose = function() { + var funcs = arguments; + return function() { + var args = arguments; + for (var i = funcs.length - 1; i >= 0; i--) { + args = [funcs[i].apply(this, args)]; + } + return args[0]; + }; + }; + + // Returns a function that will only be executed after being called N times. + _.after = function(times, func) { + return function() { + if (--times < 1) { + return func.apply(this, arguments); + } + }; + }; + + // Object Functions + // ---------------- + + // Retrieve the names of an object's properties. + // Delegates to **ECMAScript 5**'s native `Object.keys` + _.keys = function(obj) { + if (!_.isObject(obj)) return []; + if (nativeKeys) return nativeKeys(obj); + var keys = []; + for (var key in obj) if (_.has(obj, key)) keys.push(key); + return keys; + }; + + // Retrieve the values of an object's properties. + _.values = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var values = new Array(length); + for (var i = 0; i < length; i++) { + values[i] = obj[keys[i]]; + } + return values; + }; + + // Convert an object into a list of `[key, value]` pairs. + _.pairs = function(obj) { + var keys = _.keys(obj); + var length = keys.length; + var pairs = new Array(length); + for (var i = 0; i < length; i++) { + pairs[i] = [keys[i], obj[keys[i]]]; + } + return pairs; + }; + + // Invert the keys and values of an object. The values must be serializable. + _.invert = function(obj) { + var result = {}; + var keys = _.keys(obj); + for (var i = 0, length = keys.length; i < length; i++) { + result[obj[keys[i]]] = keys[i]; + } + return result; + }; + + // Return a sorted list of the function names available on the object. + // Aliased as `methods` + _.functions = _.methods = function(obj) { + var names = []; + for (var key in obj) { + if (_.isFunction(obj[key])) names.push(key); + } + return names.sort(); + }; + + // Extend a given object with all the properties in passed-in object(s). + _.extend = function(obj) { + each(slice.call(arguments, 1), function(source) { + if (source) { + for (var prop in source) { + obj[prop] = source[prop]; + } + } + }); + return obj; + }; + + // Return a copy of the object only containing the whitelisted properties. + _.pick = function(obj) { + var copy = {}; + var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); + each(keys, function(key) { + if (key in obj) copy[key] = obj[key]; + }); + return copy; + }; + + // Return a copy of the object without the blacklisted properties. + _.omit = function(obj) { + var copy = {}; + var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); + for (var key in obj) { + if (!_.contains(keys, key)) copy[key] = obj[key]; + } + return copy; + }; + + // Fill in a given object with default properties. + _.defaults = function(obj) { + each(slice.call(arguments, 1), function(source) { + if (source) { + for (var prop in source) { + if (obj[prop] === void 0) obj[prop] = source[prop]; + } + } + }); + return obj; + }; + + // Create a (shallow-cloned) duplicate of an object. + _.clone = function(obj) { + if (!_.isObject(obj)) return obj; + return _.isArray(obj) ? obj.slice() : _.extend({}, obj); + }; + + // Invokes interceptor with the obj, and then returns obj. + // The primary purpose of this method is to "tap into" a method chain, in + // order to perform operations on intermediate results within the chain. + _.tap = function(obj, interceptor) { + interceptor(obj); + return obj; + }; + + // Internal recursive comparison function for `isEqual`. + var eq = function(a, b, aStack, bStack) { + // Identical objects are equal. `0 === -0`, but they aren't identical. + // See the [Harmony `egal` proposal](http://wiki.ecmascript.org/doku.php?id=harmony:egal). + if (a === b) return a !== 0 || 1 / a == 1 / b; + // A strict comparison is necessary because `null == undefined`. + if (a == null || b == null) return a === b; + // Unwrap any wrapped objects. + if (a instanceof _) a = a._wrapped; + if (b instanceof _) b = b._wrapped; + // Compare `[[Class]]` names. + var className = toString.call(a); + if (className != toString.call(b)) return false; + switch (className) { + // Strings, numbers, dates, and booleans are compared by value. + case '[object String]': + // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is + // equivalent to `new String("5")`. + return a == String(b); + case '[object Number]': + // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for + // other numeric values. + return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); + case '[object Date]': + case '[object Boolean]': + // Coerce dates and booleans to numeric primitive values. Dates are compared by their + // millisecond representations. Note that invalid dates with millisecond representations + // of `NaN` are not equivalent. + return +a == +b; + // RegExps are compared by their source patterns and flags. + case '[object RegExp]': + return a.source == b.source && + a.global == b.global && + a.multiline == b.multiline && + a.ignoreCase == b.ignoreCase; + } + if (typeof a != 'object' || typeof b != 'object') return false; + // Assume equality for cyclic structures. The algorithm for detecting cyclic + // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. + var length = aStack.length; + while (length--) { + // Linear search. Performance is inversely proportional to the number of + // unique nested structures. + if (aStack[length] == a) return bStack[length] == b; + } + // Objects with different constructors are not equivalent, but `Object`s + // from different frames are. + var aCtor = a.constructor, bCtor = b.constructor; + if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) && + _.isFunction(bCtor) && (bCtor instanceof bCtor)) + && ('constructor' in a && 'constructor' in b)) { + return false; + } + // Add the first object to the stack of traversed objects. + aStack.push(a); + bStack.push(b); + var size = 0, result = true; + // Recursively compare objects and arrays. + if (className == '[object Array]') { + // Compare array lengths to determine if a deep comparison is necessary. + size = a.length; + result = size == b.length; + if (result) { + // Deep compare the contents, ignoring non-numeric properties. + while (size--) { + if (!(result = eq(a[size], b[size], aStack, bStack))) break; + } + } + } else { + // Deep compare objects. + for (var key in a) { + if (_.has(a, key)) { + // Count the expected number of properties. + size++; + // Deep compare each member. + if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break; + } + } + // Ensure that both objects contain the same number of properties. + if (result) { + for (key in b) { + if (_.has(b, key) && !(size--)) break; + } + result = !size; + } + } + // Remove the first object from the stack of traversed objects. + aStack.pop(); + bStack.pop(); + return result; + }; + + // Perform a deep comparison to check if two objects are equal. + _.isEqual = function(a, b) { + return eq(a, b, [], []); + }; + + // Is a given array, string, or object empty? + // An "empty" object has no enumerable own-properties. + _.isEmpty = function(obj) { + if (obj == null) return true; + if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; + for (var key in obj) if (_.has(obj, key)) return false; + return true; + }; + + // Is a given value a DOM element? + _.isElement = function(obj) { + return !!(obj && obj.nodeType === 1); + }; + + // Is a given value an array? + // Delegates to ECMA5's native Array.isArray + _.isArray = nativeIsArray || function(obj) { + return toString.call(obj) == '[object Array]'; + }; + + // Is a given variable an object? + _.isObject = function(obj) { + return obj === Object(obj); + }; + + // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. + each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { + _['is' + name] = function(obj) { + return toString.call(obj) == '[object ' + name + ']'; + }; + }); + + // Define a fallback version of the method in browsers (ahem, IE), where + // there isn't any inspectable "Arguments" type. + if (!_.isArguments(arguments)) { + _.isArguments = function(obj) { + return !!(obj && _.has(obj, 'callee')); + }; + } + + // Optimize `isFunction` if appropriate. + if (typeof (/./) !== 'function') { + _.isFunction = function(obj) { + return typeof obj === 'function'; + }; + } + + // Is a given object a finite number? + _.isFinite = function(obj) { + return isFinite(obj) && !isNaN(parseFloat(obj)); + }; + + // Is the given value `NaN`? (NaN is the only number which does not equal itself). + _.isNaN = function(obj) { + return _.isNumber(obj) && obj != +obj; + }; + + // Is a given value a boolean? + _.isBoolean = function(obj) { + return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; + }; + + // Is a given value equal to null? + _.isNull = function(obj) { + return obj === null; + }; + + // Is a given variable undefined? + _.isUndefined = function(obj) { + return obj === void 0; + }; + + // Shortcut function for checking if an object has a given property directly + // on itself (in other words, not on a prototype). + _.has = function(obj, key) { + return hasOwnProperty.call(obj, key); + }; + + // Utility Functions + // ----------------- + + // Run Underscore.js in *noConflict* mode, returning the `_` variable to its + // previous owner. Returns a reference to the Underscore object. + _.noConflict = function() { + root._ = previousUnderscore; + return this; + }; + + // Keep the identity function around for default iterators. + _.identity = function(value) { + return value; + }; + + _.constant = function(value) { + return function () { + return value; + }; + }; + + _.property = function(key) { + return function(obj) { + return obj[key]; + }; + }; + + // Returns a predicate for checking whether an object has a given set of `key:value` pairs. + _.matches = function(attrs) { + return function(obj) { + if (obj === attrs) return true; //avoid comparing an object to itself. + for (var key in attrs) { + if (attrs[key] !== obj[key]) + return false; + } + return true; + } + }; + + // Run a function **n** times. + _.times = function(n, iterator, context) { + var accum = Array(Math.max(0, n)); + for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i); + return accum; + }; + + // Return a random integer between min and max (inclusive). + _.random = function(min, max) { + if (max == null) { + max = min; + min = 0; + } + return min + Math.floor(Math.random() * (max - min + 1)); + }; + + // A (possibly faster) way to get the current timestamp as an integer. + _.now = Date.now || function() { return new Date().getTime(); }; + + // List of HTML entities for escaping. + var entityMap = { + escape: { + '&': '&', + '<': '<', + '>': '>', + '"': '"', + "'": ''' + } + }; + entityMap.unescape = _.invert(entityMap.escape); + + // Regexes containing the keys and values listed immediately above. + var entityRegexes = { + escape: new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'), + unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g') + }; + + // Functions for escaping and unescaping strings to/from HTML interpolation. + _.each(['escape', 'unescape'], function(method) { + _[method] = function(string) { + if (string == null) return ''; + return ('' + string).replace(entityRegexes[method], function(match) { + return entityMap[method][match]; + }); + }; + }); + + // If the value of the named `property` is a function then invoke it with the + // `object` as context; otherwise, return it. + _.result = function(object, property) { + if (object == null) return void 0; + var value = object[property]; + return _.isFunction(value) ? value.call(object) : value; + }; + + // Add your own custom functions to the Underscore object. + _.mixin = function(obj) { + each(_.functions(obj), function(name) { + var func = _[name] = obj[name]; + _.prototype[name] = function() { + var args = [this._wrapped]; + push.apply(args, arguments); + return result.call(this, func.apply(_, args)); + }; + }); + }; + + // Generate a unique integer id (unique within the entire client session). + // Useful for temporary DOM ids. + var idCounter = 0; + _.uniqueId = function(prefix) { + var id = ++idCounter + ''; + return prefix ? prefix + id : id; + }; + + // By default, Underscore uses ERB-style template delimiters, change the + // following template settings to use alternative delimiters. + _.templateSettings = { + evaluate : /<%([\s\S]+?)%>/g, + interpolate : /<%=([\s\S]+?)%>/g, + escape : /<%-([\s\S]+?)%>/g + }; + + // When customizing `templateSettings`, if you don't want to define an + // interpolation, evaluation or escaping regex, we need one that is + // guaranteed not to match. + var noMatch = /(.)^/; + + // Certain characters need to be escaped so that they can be put into a + // string literal. + var escapes = { + "'": "'", + '\\': '\\', + '\r': 'r', + '\n': 'n', + '\t': 't', + '\u2028': 'u2028', + '\u2029': 'u2029' + }; + + var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g; + + // JavaScript micro-templating, similar to John Resig's implementation. + // Underscore templating handles arbitrary delimiters, preserves whitespace, + // and correctly escapes quotes within interpolated code. + _.template = function(text, data, settings) { + var render; + settings = _.defaults({}, settings, _.templateSettings); + + // Combine delimiters into one regular expression via alternation. + var matcher = new RegExp([ + (settings.escape || noMatch).source, + (settings.interpolate || noMatch).source, + (settings.evaluate || noMatch).source + ].join('|') + '|$', 'g'); + + // Compile the template source, escaping string literals appropriately. + var index = 0; + var source = "__p+='"; + text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { + source += text.slice(index, offset) + .replace(escaper, function(match) { return '\\' + escapes[match]; }); + + if (escape) { + source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; + } + if (interpolate) { + source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; + } + if (evaluate) { + source += "';\n" + evaluate + "\n__p+='"; + } + index = offset + match.length; + return match; + }); + source += "';\n"; + + // If a variable is not specified, place data values in local scope. + if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; + + source = "var __t,__p='',__j=Array.prototype.join," + + "print=function(){__p+=__j.call(arguments,'');};\n" + + source + "return __p;\n"; + + try { + render = new Function(settings.variable || 'obj', '_', source); + } catch (e) { + e.source = source; + throw e; + } + + if (data) return render(data, _); + var template = function(data) { + return render.call(this, data, _); + }; + + // Provide the compiled function source as a convenience for precompilation. + template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}'; + + return template; + }; + + // Add a "chain" function, which will delegate to the wrapper. + _.chain = function(obj) { + return _(obj).chain(); + }; + + // OOP + // --------------- + // If Underscore is called as a function, it returns a wrapped object that + // can be used OO-style. This wrapper holds altered versions of all the + // underscore functions. Wrapped objects may be chained. + + // Helper function to continue chaining intermediate results. + var result = function(obj) { + return this._chain ? _(obj).chain() : obj; + }; + + // Add all of the Underscore functions to the wrapper object. + _.mixin(_); + + // Add all mutator Array functions to the wrapper. + each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + var obj = this._wrapped; + method.apply(obj, arguments); + if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0]; + return result.call(this, obj); + }; + }); + + // Add all accessor Array functions to the wrapper. + each(['concat', 'join', 'slice'], function(name) { + var method = ArrayProto[name]; + _.prototype[name] = function() { + return result.call(this, method.apply(this._wrapped, arguments)); + }; + }); + + _.extend(_.prototype, { + + // Start chaining a wrapped Underscore object. + chain: function() { + this._chain = true; + return this; + }, + + // Extracts the result from a wrapped and chained object. + value: function() { + return this._wrapped; + } + + }); + + // AMD registration happens at the end for compatibility with AMD loaders + // that may not enforce next-turn semantics on modules. Even though general + // practice for AMD registration is to be anonymous, underscore registers + // as a named module because, like jQuery, it is a base library that is + // popular enough to be bundled in a third party lib, but not be part of + // an AMD load request. Those cases could generate an error when an + // anonymous define() is called outside of a loader request. + if (typeof define === 'function' && define.amd) { + define('underscore', [], function() { + return _; + }); + } +}).call(this);