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175 lines (151 loc) · 5 KB
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Copy pathlab2.cpp
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175 lines (151 loc) · 5 KB
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#include <stdio.h>
#include <stdlib.h>
#include <GL/freeglut.h>
#include <math.h>
#include <vector>
// 定義維度選項
#define DIM_10 123
#define DIM_13 124
#define DIM_15 125
// 全域變數
int coordRange = 10; // 預設座標範圍為(-10,10)
std::vector<std::pair<int, int> > filledCells; // 儲存已填充的格子座標
const float LINE_WIDTH = 1.0f; // 線寬
const float TOTAL_WIDTH = 20.0f; // 總寬度固定為20
// 繪製網格
void drawGrid() {
glLineWidth(LINE_WIDTH);
glColor3f(1.0, 0.0, 0.0); // 紅色線
// 計算網格間距
float gridSpacing = TOTAL_WIDTH / (coordRange * 2 + 1); // 總寬度20除以格子數
float margin = LINE_WIDTH/2;
// 繪製垂直線
glBegin(GL_LINES);
for(int x = -coordRange; x <= coordRange + 1; x++) {
float xPos = x * gridSpacing;
glVertex2f(xPos, -coordRange * gridSpacing);
glVertex2f(xPos, (coordRange + 1) * gridSpacing);
}
glEnd();
// 繪製水平線
glBegin(GL_LINES);
for(int y = -coordRange; y <= coordRange + 1; y++) {
float yPos = y * gridSpacing;
glVertex2f(-coordRange * gridSpacing, yPos);
glVertex2f((coordRange + 1) * gridSpacing, yPos);
}
glEnd();
// 繪製原點標記和周圍格子
glColor3f(0.0, 1.0, 0.0); // 綠色原點
glPointSize(5.0);
glBegin(GL_POINTS);
// 原點(0,0)
glVertex2f(0.0, 0.0);
// 上方格子(0,1)
glVertex2f(0.0, gridSpacing);
// 右方格子(1,0)
glVertex2f(gridSpacing, 0.0);
// 右上方格子(1,1)
glVertex2f(gridSpacing, gridSpacing);
glEnd();
}
// 填充格子
void fillCell(int x, int y) {
float gridSpacing = TOTAL_WIDTH / (coordRange * 2 + 1);
float xPos = x * gridSpacing;
float yPos = y * gridSpacing;
glColor3f(1.0, 0.0, 0.0); // 紅色填充
glBegin(GL_QUADS);
glVertex2f(xPos, yPos);
glVertex2f(xPos + gridSpacing, yPos);
glVertex2f(xPos + gridSpacing, yPos + gridSpacing);
glVertex2f(xPos, yPos + gridSpacing);
glEnd();
}
// 繪製已填充的格子
void drawFilledCells() {
for(const auto& cell : filledCells) {
fillCell(cell.first, cell.second);
}
}
// 右鍵選單回調函數
void processMenu(int value) {
switch(value) {
case DIM_10:
coordRange = 10;
break;
case DIM_13:
coordRange = 13;
break;
case DIM_15:
coordRange = 15;
break;
}
filledCells.clear(); // 清空已填充的格子
printf("座標系範圍已更改為: (-%d, %d)\n", coordRange, coordRange);
glutPostRedisplay();
}
// 滑鼠點擊回調函數
void mouse(int button, int state, int x, int y) {
if(button == GLUT_LEFT_BUTTON && state == GLUT_DOWN) {
int windowWidth = glutGet(GLUT_WINDOW_WIDTH);
int windowHeight = glutGet(GLUT_WINDOW_HEIGHT);
// 計算網格間距和邊距
float gridSpacing = TOTAL_WIDTH / (coordRange * 2 + 1);
float margin = LINE_WIDTH/2;
float totalWidth = TOTAL_WIDTH + 2 * margin;
// 將視窗座標轉換為OpenGL座標,考慮margin的影響
float glX = (2.0f * x / windowWidth - 1.0f) * (totalWidth / 2.0f) - margin;
float glY = -(2.0f * y / windowHeight - 1.0f) * (totalWidth / 2.0f) - margin;
// 將座標轉換為網格座標
int gridX = round(glX / gridSpacing);
int gridY = round(glY / gridSpacing);
// 檢查是否在有效範圍內
if(gridX >= -coordRange && gridX <= coordRange &&
gridY >= -coordRange && gridY <= coordRange) {
// 添加到已填充格子列表
filledCells.push_back(std::make_pair(gridX, gridY));
printf("點擊的格子座標: (%d, %d)\n", gridX, gridY);
glutPostRedisplay();
}
}
}
void RenderScene(void) {
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
drawGrid();
drawFilledCells();
glutSwapBuffers();
}
void init() {
glClearColor(0.0f, 0.0f, 0.0f, 1.0f); // 黑色背景
}
void ChangeSize(int w, int h) {
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
float gridSpacing = TOTAL_WIDTH / (coordRange * 2 + 1);
float margin = LINE_WIDTH/2; // 添加邊距以顯示最外層的線
float halfWidth = TOTAL_WIDTH / 2.0f + margin;
glOrtho(-halfWidth, halfWidth, -halfWidth, halfWidth, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
}
int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(600, 600);
glutInitWindowPosition(100, 100);
glutCreateWindow("Grid System");
// 創建右鍵選單
int menu = glutCreateMenu(processMenu);
glutAddMenuEntry("10 x 10", DIM_10);
glutAddMenuEntry("13 x 13", DIM_13);
glutAddMenuEntry("15 x 15", DIM_15);
glutAttachMenu(GLUT_RIGHT_BUTTON);
init();
glutReshapeFunc(ChangeSize);
glutDisplayFunc(RenderScene);
glutMouseFunc(mouse);
glutMainLoop();
return 0;
}