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We want to allow the user to configure if animations (application-wide or per animation) should be paused when the game is paused. E.g. to either use Time.deltaTime (currently used by default in ViewFieldAnimator.cs (88)) or Time.unscaledDeltaTime.
We want to allow the user to configure if animations (application-wide or per animation) should be paused when the game is paused. E.g. to either use Time.deltaTime (currently used by default in ViewFieldAnimator.cs (88)) or Time.unscaledDeltaTime.