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45 lines (35 loc) · 1.28 KB
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Copy pathserver.js
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45 lines (35 loc) · 1.28 KB
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const express = require("express");
const { readFileSync, existsSync } = require("fs");
const http = require("http");
const { join, resolve } = require("path");
const socketio = require("socket.io");
const port = existsSync(join(resolve(), "pp-dev.json")) ? JSON.parse(readFileSync(join(resolve(), "pp-dev.json"))).port : 3000;
const runID = JSON.parse(readFileSync(join(__dirname, "run-id.json")));
import("nanoid").then(({ nanoid }) => {
const app = express();
app.use((req, res, next) => {
res.setHeader("Access-Control-Allow-Origin", "*");
res.setHeader("Access-Control-Allow-Headers", "*");
res.setHeader("Cache-Control", "no-store");
res.setHeader("Cross-Origin-Resource-Policy", "cross-origin");
res.setHeader("Vary", "Origin");
express.json()(req, res, next);
});
app.use("/", express.static(join(resolve(), "out")));
const server = new http.Server(app);
server.listen(port, () => {
console.log(`Running game server at http://localhost:${port}`);
});
const io = new socketio.Server(server, {
serveClient: false,
});
const sockets = new Map();
io.on("connection", (socket) => {
sockets.set(socket.id, socket);
});
setInterval(() => {
sockets.forEach((socket) => {
socket.emit("run-id", runID);
});
}, 1000 / 30);
});