As it is, it isn't clear how BDF fonts can be converted to BdfFont and used in a separate (and no-std) embedded_graphics project. eg-font-converter requires std, which means that it can't be used in most embedded projects.
BdfFont is a complex datastructure, but maybe there could be some way to serialize it to a binary format?
As it is, it isn't clear how BDF fonts can be converted to
BdfFontand used in a separate (and no-std)embedded_graphicsproject.eg-font-converterrequiresstd, which means that it can't be used in most embedded projects.BdfFontis a complex datastructure, but maybe there could be some way to serialize it to a binary format?