v3.88-r11 #12
emawind84
announced in
Announcements
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
QuestZDoom Release 11 - Christmas Update
📢 IMPORTANT NOTICE
🎅 Changelog 🎅🏿
emawind84/gzdoom@qzd3.88-r10a...qzd3.88-r11
qzd3.88-r10a...emawind84:qzd3.88-r11
load lights,load brightmapsanddisable autoload, since we can not change them from the launcher on qzd.For further reading check the wiki pages:
✨ Changelog
✨ API Changes
✨ Performance recommendation
🎁 Trailblazer for QuestZDoom
Download it here
The mod has been modified to work with the release 11 of QuestZDoom, full dual wield binding is required to use two weapons, all weapons fire states have been fixed to work with weapon orientation in VR.
Most of the weapons having left and right fire have been split and they can be held with mainhand and offhand. Some exceptions are weapons like Colts (one unique sprite, it cannot be split), they can be used by pressing Fire and Offhand Fire buttons (originally Fire and Alt fire) and they are held with one hand only.
🎄 Final Notes
I want to thank everyone involved in the project, without them this game would not exist in the first place.
I personally put my soul into this game, I love programming even though is really a love and hate relation. Making things work as they should, reading and watching people playing something which I put lots of energy into is of great satisfaction.
🍕🍕🍕Buy me a piece of pizza! I love pizza!!!!! 🍕🍕🍕
This discussion was created from the release v3.88-r11.
All reactions