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270 lines (228 loc) · 7.78 KB
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// Definitions for evaluation functions and utilities
//
// Created by eitan on 12/5/15.
//
#include <algorithm>
#include <cassert>
#include <cmath>
#include "eval.h"
#include "move.h"
using namespace std;
namespace grandeur {
template <typename OP>
Scores
addScores(const Scores lhs, const Scores& rhs)
{
assert(lhs.size() == rhs.size());
Scores ret;
ret.reserve(lhs.size());
transform(lhs.begin(), lhs.end(), rhs.begin(), back_inserter(ret), OP());
return ret;
}
//////////////////////////////////////////////////////////////
Scores
operator+(const Scores& lhs, const Scores& rhs)
{
return addScores<std::plus<score_t>>(lhs, rhs);
}
Scores
operator-(const Scores& lhs, const Scores& rhs)
{
return addScores<std::minus<score_t>>(lhs, rhs);
}
Scores
operator*(score_t scalar, const Scores& scores)
{
Scores ret;
ret.reserve(scores.size());
transform(scores.cbegin(), scores.cend(), back_inserter(ret),
[=](score_t score){ return score * scalar; });
return ret;
}
//////////////////////////////////////////////////////////////
evaluator_t
combine(const std::vector<evaluator_t>& evaluators, const std::vector<score_t>& weights)
{
assert(evaluators.size() == weights.size());
return [=](const Moves& moves,
const player_id_t pid,
const Board& curBoard,
const std::vector<Board>& newBoards)
{
Scores sums(moves.size(), 0);
for (size_t i = 0; i < evaluators.size(); ++i) {
sums = sums + weights[i] * evaluators[i](moves, pid, curBoard, newBoards);
}
return sums;
};
}
//////////////////////////////////////////////////////////////
Scores
computeScores(const evaluator_t evaluator, const Moves& moves, const player_id_t pid,
const Board& curBoard, vector<Board>& newBoards)
{
newBoards.clear();
for (const auto& mv : moves) {
newBoards.push_back(curBoard);
const auto status = makeMove(newBoards.back(), pid, mv, NULL_CARD);
assert(LEGAL_MOVE == status);
}
return evaluator(moves, pid, curBoard, newBoards);
}
//////////////////////////////////////////////////////////////
/// Evaluation functions
//////////////////////////////////////////////////////////////
Scores
countPoints(const Moves& moves, const player_id_t pid, const Board& board,
const std::vector<Board>& newBoards)
{
Scores ret;
assert(moves.size() == newBoards.size());
ret.reserve(newBoards.size());
const auto pts = board.playerPoints(pid);
transform(newBoards.cbegin(), newBoards.cend(), back_inserter(ret),
[=](const Board& board){ return board.playerPoints(pid) - pts; });
return ret;
}
//////////////////////////////////////////////////////////////
Scores
countPrestige(const Moves& moves, const player_id_t pid, const Board& board,
const std::vector<Board>& newBoards)
{
Scores ret;
ret.reserve(newBoards.size());
transform(moves.cbegin(), moves.cend(), back_inserter(ret),
[=](const GameMove& mv){ return (mv.type_ == MoveType::BUY_CARD)? 1 : 0; });
return ret;
}
//////////////////////////////////////////////////////////////
Scores
winCondition(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
Scores ret;
ret.reserve(newBoards.size());
transform(newBoards.cbegin(), newBoards.cend(), back_inserter(ret),
[=](const Board& board) {
return (board.gameOver() && board.leadingPlayer() == pid)? 1 : 0;
});
return ret;
}
//////////////////////////////////////////////////////////////
Scores
countGems(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
const auto curGems = curBoard.playerGems(pid).totalGems();
Scores ret;
ret.reserve(newBoards.size());
transform(newBoards.cbegin(), newBoards.cend(), back_inserter(ret),
[=](const Board& board)
{
return score_t(board.playerGems(pid).totalGems() - curGems)
/ DIFFERENT_COLOR_GEMS;
});
return ret;
}
//////////////////////////////////////////////////////////////
Scores
countMoves(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
return Scores(moves.size(), score_t(moves.size()) / MEAN_MOVES);
}
//////////////////////////////////////////////////////////////
static score_t
gemNumOfColor(const Cards& cards, gem_color_t color)
{
return count_if(cards.cbegin(), cards.cend(), [=](const Card& card)
{
return card.color_ == color;
});
}
Scores
monopolizeGems(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
const auto nCards = curBoard.tableCards().size();
Scores ret;
ret.reserve(newBoards.size());
const score_t colorCount[] = {
gemNumOfColor(curBoard.tableCards(), WHITE),
gemNumOfColor(curBoard.tableCards(), TEAL),
gemNumOfColor(curBoard.tableCards(), GREEN),
gemNumOfColor(curBoard.tableCards(), RED),
gemNumOfColor(curBoard.tableCards(), BLACK)
};
transform(moves.cbegin(), moves.cend(), back_inserter(ret),
[=](const GameMove& mv)
{
return (mv.type_ != MoveType::TAKE_GEMS
&& !mv.payload_.card_.isWild())?
1. - colorCount[mv.payload_.card_.color_] / nCards
: 0;
});
return ret;
}
//////////////////////////////////////////////////////////////
Scores
preferWildcards(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
Scores ret;
ret.reserve(newBoards.size());
transform(moves.cbegin(), moves.cend(), back_inserter(ret),
[=](const GameMove& mv)
{
return (mv.type_ == MoveType::RESERVE_CARD
&& mv.payload_.card_.isWild())? 1 : 0.;
});
return ret;
}
//////////////////////////////////////////////////////////////
Scores
countReturns(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
Scores ret;
ret.reserve(newBoards.size());
transform(moves.cbegin(), moves.cend(), back_inserter(ret),
[=](const GameMove& mv)
{
return (mv.type_ == MoveType::TAKE_GEMS
&& mv.payload_.gems_.hasNegatives())? 1 : 0;
});
return ret;
}
//////////////////////////////////////////////////////////////
Scores
preferShortGame(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
return Scores(moves.size(),
std::log(1. + curBoard.roundNumber()) / std::log(1. / MAX_GAME_ROUNDS));
}
//////////////////////////////////////////////////////////////
Scores
preferBuyTowardNoble(const Moves& moves, const player_id_t pid, const Board& curBoard,
const std::vector<Board>& newBoards)
{
Scores ret(moves.size(), 0.);
if (curBoard.tableNobles().empty()) {
return ret;
}
for (unsigned i = 0; i < moves.size(); ++i) {
if (moves[i].type_ == BUY_CARD) {
const auto color = moves[i].payload_.card_.color_;
for (const auto& n : curBoard.tableNobles()) {
const auto nCost = n.cost_.getCount(color);
if (nCost > 0
&& nCost > curBoard.playerPrestige(pid).getCount(color)) {
++ret[i];
}
}
}
}
return (1. / curBoard.tableNobles().size()) * ret;
}
} // namespace