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Fix Windows path parsing in OpenBeat Lua scripts #16

Fix Windows path parsing in OpenBeat Lua scripts

Fix Windows path parsing in OpenBeat Lua scripts #16

name: Build Installers
env:
FORCE_JAVASCRIPT_ACTIONS_TO_NODE24: 'true'
on:
push:
branches:
- main
pull_request:
workflow_dispatch:
inputs:
git_ref:
description: Branch, tag, or commit SHA to build from
required: false
default: ""
type: string
workflow_call:
inputs:
git_ref:
description: Branch, tag, or commit SHA to build from
required: false
default: ""
type: string
artifact_prefix:
description: Optional prefix for uploaded artifact names
required: false
default: ""
type: string
permissions:
contents: read
jobs:
build:
name: Build ${{ matrix.platform }} installer
runs-on: ${{ matrix.runner }}
strategy:
fail-fast: false
matrix:
include:
- platform: macos
runner: macos-latest
artifact_path: dist/installers/*.pkg
artifact_name: OpenBeat-macos-installer
- platform: windows
runner: windows-latest
artifact_path: dist/installers/*installer.exe
artifact_name: OpenBeat-windows-installer
steps:
- name: Checkout
uses: actions/checkout@v6
with:
ref: ${{ inputs.git_ref || github.sha }}
- name: Setup Python
uses: actions/setup-python@v6
with:
python-version: '3.11'
- name: Install dependencies
run: |
python -m pip install --upgrade pip
python -m pip install . pyinstaller
- name: Build installer bundle
run: python scripts/build_installers.py --platform ${{ matrix.platform }}
- name: Upload installer artifact
uses: actions/upload-artifact@v6
with:
name: ${{ inputs.artifact_prefix && format('{0}-{1}', inputs.artifact_prefix, matrix.artifact_name) || matrix.artifact_name }}
path: ${{ matrix.artifact_path }}
compression-level: 0
if-no-files-found: error