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import React, { useState, useEffect, useCallback } from 'react';
import { GameBoard, Player, Theme, GameMode, GamePhase, PlayerId, CellState, Difficulty } from './types';
import { THEMES } from './constants';
import { createEmptyBoard, checkWin, ROWS, COLS } from './gameLogic';
import Board from './components/Board';
import PlayerSetup from './components/PlayerSetup';
import { getAIMove } from './services/geminiService';
import WinnerModal from './components/WinnerModal';
import GameControls from './components/GameControls';
const App: React.FC = () => {
const [gamePhase, setGamePhase] = useState<GamePhase>('setup');
const [board, setBoard] = useState<GameBoard>(createEmptyBoard());
const [players, setPlayers] = useState<[Player, Player]>([
{ name: 'Player 1', counter: '🔴' },
{ name: 'Player 2', counter: '🟡' },
]);
const [gameMode, setGameMode] = useState<GameMode>('PVP');
const [currentPlayerId, setCurrentPlayerId] = useState<PlayerId>(1);
const [winner, setWinner] = useState<Player | null>(null);
const [isDraw, setIsDraw] = useState(false);
const [activeTheme, setActiveTheme] = useState<Theme>(THEMES[0]);
const [isLoadingAI, setIsLoadingAI] = useState(false);
const [difficulty, setDifficulty] = useState<Difficulty>('Medium');
const handleColumnClick = useCallback((colIndex: number) => {
if (winner || isDraw) return;
const newBoard = board.map(row => [...row]) as GameBoard;
let rowPlaced = -1;
for (let r = ROWS - 1; r >= 0; r--) {
if (newBoard[r][colIndex] === 0) {
newBoard[r][colIndex] = currentPlayerId;
rowPlaced = r;
break;
}
}
if (rowPlaced === -1) return; // Column is full
setBoard(newBoard);
if (checkWin(newBoard, currentPlayerId)) {
setWinner(players[currentPlayerId - 1]);
setGamePhase('gameOver');
} else if (newBoard.flat().every(cell => cell !== 0)) {
setIsDraw(true);
setGamePhase('gameOver');
} else {
setCurrentPlayerId(prev => (prev === 1 ? 2 : 1));
}
}, [board, currentPlayerId, players, winner, isDraw]);
const triggerAIMove = useCallback(async (currentBoard: GameBoard) => {
setIsLoadingAI(true);
const startTime = Date.now();
// Wrapper to add a timeout to the getAIMove promise
const getMoveWithTimeout = () => {
return new Promise<number>((resolve, reject) => {
const timeoutId = setTimeout(() => {
reject(new Error('AI move timed out after 3 seconds'));
}, 3000); // 3-second timeout
getAIMove(currentBoard, players[1], players[0], difficulty)
.then(move => {
clearTimeout(timeoutId);
resolve(move);
})
.catch(err => {
clearTimeout(timeoutId);
reject(err);
});
});
};
let aiMoveCol: number;
try {
aiMoveCol = await getMoveWithTimeout();
} catch (error) {
console.error("AI move failed or timed out:", error);
// Fallback to a random valid move
const validCols = Array.from({length: COLS}, (_, i) => i).filter(c => currentBoard[0][c] === 0);
if (validCols.length > 0) {
aiMoveCol = validCols[Math.floor(Math.random() * validCols.length)];
} else {
setIsLoadingAI(false); // No moves possible
return;
}
}
const endTime = Date.now();
const duration = endTime - startTime;
const minDelay = 1000;
// Ensure the turn takes at least 1 second
if (duration < minDelay) {
await new Promise(resolve => setTimeout(resolve, minDelay - duration));
}
// Final check for column validity before dispatching the move
if (aiMoveCol >= 0 && aiMoveCol < COLS && currentBoard[0][aiMoveCol] === 0) {
handleColumnClick(aiMoveCol);
} else {
console.warn(`AI returned an invalid column (${aiMoveCol}). Making a random move instead.`);
// Fallback to a random valid move if AI's choice is invalid
const validCols = Array.from({length: COLS}, (_, i) => i).filter(c => currentBoard[0][c] === 0);
if (validCols.length > 0) {
handleColumnClick(validCols[Math.floor(Math.random() * validCols.length)]);
}
}
setIsLoadingAI(false);
}, [handleColumnClick, players, difficulty]);
useEffect(() => {
if (gameMode === 'PVA' && currentPlayerId === 2 && !winner && !isDraw && gamePhase === 'playing') {
triggerAIMove(board);
}
// eslint-disable-next-line react-hooks/exhaustive-deps
}, [currentPlayerId, gameMode, winner, isDraw, board, gamePhase, triggerAIMove]);
const handleStartGame = (newPlayers: [Player, Player], newGameMode: GameMode, newDifficulty: Difficulty, newTheme: Theme) => {
setPlayers(newPlayers);
setGameMode(newGameMode);
setDifficulty(newDifficulty);
setActiveTheme(newTheme);
resetGame(false);
setGamePhase('playing');
};
const resetGame = (backToSetup: boolean) => {
setBoard(createEmptyBoard());
setCurrentPlayerId(1);
setWinner(null);
setIsDraw(false);
if (backToSetup) {
setGamePhase('setup');
} else {
setGamePhase('playing');
}
};
if (gamePhase === 'setup') {
return <PlayerSetup onStartGame={handleStartGame} />;
}
const currentPlayer = players[currentPlayerId - 1];
return (
<main className={`relative min-h-screen w-full flex flex-col items-center justify-center p-4 transition-colors duration-500 text-white ${activeTheme.bg}`}>
<style>{`
@keyframes drop {
0% { transform: translateY(-200px); opacity: 0; }
100% { transform: translateY(0); opacity: 1; }
}
.animate-drop { animation: drop 0.8s ease-out forwards; }
@keyframes fade-in-up {
0% { opacity: 0; transform: translateY(20px) scale(0.95); }
100% { opacity: 1; transform: translateY(0) scale(1); }
}
.animate-fade-in-up { animation: fade-in-up 0.3s ease-out forwards; }
@keyframes fade-in {
0% { opacity: 0; }
100% { opacity: 1; }
}
.animate-fade-in { animation: fade-in 0.2s ease-out forwards; }
/* Fireworks Animations */
@keyframes light-up-reveal {
from { opacity: 0; transform: translateY(20px) scale(0.8); }
to { opacity: 1; transform: translateY(0) scale(1); }
}
@keyframes blink {
0%, 100% { filter: brightness(1.1); }
50% { filter: brightness(0.9); }
}
.animate-light-up {
display: inline-block;
opacity: 0;
animation: light-up-reveal 0.5s cubic-bezier(0.25, 1, 0.5, 1) forwards, blink 2s ease-in-out infinite;
}
@keyframes firework-burst {
0% {
opacity: 1;
transform: scale(0.1);
}
100% {
opacity: 0;
transform: scale(1.2);
}
}
.firework {
position: absolute;
width: 250px;
height: 250px;
opacity: 0;
animation: firework-burst 1.2s ease-out forwards;
background-image: radial-gradient(circle, var(--firework-color) 3px, transparent 3px);
background-size: 20px 20px;
border-radius: 50%;
filter: drop-shadow(0 0 15px var(--firework-color));
}
`}</style>
<GameControls
onRestart={() => resetGame(false)}
onNewGame={() => resetGame(true)}
onThemeChange={setActiveTheme}
activeTheme={activeTheme}
/>
<div className="text-center mb-4">
<h1 className="text-3xl sm:text-4xl font-bold drop-shadow-lg">4 in a Row</h1>
<div className={`mt-2 p-2 px-4 rounded-lg transition-all duration-300 ${isLoadingAI && currentPlayerId === 2 ? 'bg-cyan-500/80 animate-pulse' : 'bg-black/30'}`}>
<p className="text-lg sm:text-xl font-semibold">
{isLoadingAI && currentPlayerId === 2
? `${currentPlayer.name} is thinking...`
: `Turn: ${currentPlayer.name} ${currentPlayer.counter}`}
</p>
</div>
</div>
<div className="w-full max-w-xl lg:max-w-2xl">
<Board
board={board}
players={players}
theme={activeTheme}
onColumnClick={handleColumnClick}
disabled={isLoadingAI || !!winner || isDraw}
/>
</div>
<WinnerModal
winner={winner}
isDraw={isDraw}
onRestart={() => resetGame(false)}
onNewGame={() => resetGame(true)}
/>
</main>
);
};
export default App;