Similar to chess, where instead of having a fixed 180 seconds per turn, you can instead have 100 seconds + 2 seconds increment for each action. This allows for players to gain time when there's no interaction, and use up that time where it matters. Mitigates the time lost on navigating the menus on interaction heavy matches, and if you keep up the pace, you can still finish your turn with seconds left, instead of rushing to end phase.
Similar to chess, where instead of having a fixed 180 seconds per turn, you can instead have 100 seconds + 2 seconds increment for each action. This allows for players to gain time when there's no interaction, and use up that time where it matters. Mitigates the time lost on navigating the menus on interaction heavy matches, and if you keep up the pace, you can still finish your turn with seconds left, instead of rushing to end phase.