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WI cards with secondary keys working strange. #362

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@valden80

Firstly I think that secondary keys is not working at all.
But after some experimentation, they seem's to follow two "rules"

  1. They work only in the one action - where is first key found, regardless of parameter "WI Depth".
  2. They work only on part of text that player typed himself (This one I not fully sure though).
  3. When exists several WI cards with identical first keys and different secondary keys - true mess began. I don't even see any logic in how they trigger or not. Like random for me...

Do it intended behavior for them, or a bug? If this is intended, it's greatly restrict effectiveness of secondary keys...

Also WI cards often don't disable triggered state when I do a "step back" or "retry" with generation.
(Directly in UI green border, and in context viewer they stay active.)

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