WAD: TRILOGY
Demos recorded on E1M1 of this WAD with the v1.1 vanilla (under Dosbox 0.74-3) desync in RUDE (the 2020-10-31 exec v3.1.0) but play back properly to the end in my own fork of Crispy that incorporates SmileTheory's commits from PR 1207 on the Choco repo. The desync occurs in various demos roughly at the same point: around the time the player picks up the Plasma Rifle.
Two short demos illustrating the issue are attached. Both have some wait and use tics inserted manually at the end so that you get a tally screen after fixing the desync:
trilogy-test-v11.zip
I did some 30+ v1.1 demos recently on 10 old WADs and RUDE plays them all back properly. All but the handful recorded on this map. Perhaps you could have a look at this v1.2-related desync when you have some time, too: link?
WAD: TRILOGY
Demos recorded on E1M1 of this WAD with the v1.1 vanilla (under Dosbox 0.74-3) desync in RUDE (the 2020-10-31 exec v3.1.0) but play back properly to the end in my own fork of Crispy that incorporates SmileTheory's commits from PR 1207 on the Choco repo. The desync occurs in various demos roughly at the same point: around the time the player picks up the Plasma Rifle.
Two short demos illustrating the issue are attached. Both have some wait and use tics inserted manually at the end so that you get a tally screen after fixing the desync:
trilogy-test-v11.zip
I did some 30+ v1.1 demos recently on 10 old WADs and RUDE plays them all back properly. All but the handful recorded on this map. Perhaps you could have a look at this v1.2-related desync when you have some time, too: link?