As you can see, when you look down (or up), the terrain gets distorted, just because of how the code works.
But Delta Force, also by NovaLogic, the studio behind Comanche, lets the player look down without that distortion.
What kind of implementation makes that possible?
As you can see, when you look down (or up), the terrain gets distorted, just because of how the code works.
But Delta Force, also by NovaLogic, the studio behind Comanche, lets the player look down without that distortion.
What kind of implementation makes that possible?