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Copy pathplayer.cs
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114 lines (111 loc) · 2.53 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class player : MonoBehaviour {
private Animator anim;
private bool onLeft, onRight;
private bool jumped;
[SerializeField]
AudioSource audioKill, audioJump;
[SerializeField]
private AudioClip deadSound;
private bool isAlive = true;
// Use this for initialization
void Awake () {
GameObject.Find("JumpBtn").GetComponent<Button>().onClick.AddListener(Jump);
anim = GetComponent<Animator>();
onRight = true;
onLeft = false;
}
// Update is called once per frame
void Update () {
if (isAlive)
{
if (!jumped)
{
if (onRight)
{
anim.Play("RunRight");
}
else
{
anim.Play("RunLeft");
}
}
if (Input.GetKeyDown(KeyCode.Space))
{
if (onRight)
{
anim.Play("JumpLeft");
}
else
{
anim.Play("JumpRight");
}
jumped = true;
audioJump.Play();
}
}
}
public void Jump()
{
if(isAlive){
if (onRight)
{
anim.Play("JumpLeft");
}
else
{
anim.Play("JumpRight");
}
jumped = true;
audioJump.Play();
}
}
void OnLeft()
{
onLeft = true;
onRight = false;
jumped = false;
}
void OnRight()
{
onLeft = false;
onRight = true;
jumped = false;
}
void PlayerDied() {
audioKill.clip = deadSound;
audioKill.Play();
isAlive = false;
if (transform.position.x > 0)
{
anim.Play("PlayerDiedRight");
}
else
{
anim.Play("PlayerDiedLeft");
}
controller.instance.GameOver();
Time.timeScale = 0f;
}
void OnTriggerEnter2D(Collider2D target)
{
if (jumped)
{
if (target.tag == "enemy")
{
target.gameObject.SetActive(false);
audioKill.Play();
}
else
{
if (target.tag == "enemy")
{
PlayerDied();
}
}
}
}
}