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directivegames
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three.js
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#20:
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1m 56s
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Add Object3D.selfHidden for per-object mesh hiding
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#37:
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ci: disable npm provenance in publish workflow
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#18:
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Revert to the old urls.
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#17:
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feat(profiler): add granular shadow map and WebGL render profiling
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#16:
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refactor(profiler): enable ProfilerService only via runtime API
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#15:
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Add profile code for _projectObject
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Add more detailed profiling code in the webgpu render pipeline.
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#13:
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Migrate the profiler service to three.js
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#12:
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fix(lighting): use world position for LightProbeGrid calculations
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fix(helpers): unwrap cubemap faces correctly in LightProbeGridCubeMap…
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#11:
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Dispose background RenderObjects before GPU teardown
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#10:
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Use synchronized compute when baking light grid on webgpu.
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feat(lightprobegrid): retain cubemaps and add cube map helper
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chore(three): add vite-ignore comment to dynamic import in Settings.js
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