The instructions are a little confusing and seem to be incomplete. I followed exactly what you have stated on your repo.
For example you write "Download and install JUCE". Download from website or from repo? Install where? In C:? In root of where spleeterpp and vstSpleeter resided? Anywhere?
On Building instruction point one you say "replace Xcode with ""Visual Studio 15 2017 Win64" ".
What Xcode? Do you mean -GXcode? Where?
Your JUCER project VS2017 export contains a reference to VST3 SDK, something you did not mention in your instructions.
Right out the box I was presented with the following errors upon building in Release mode in VS2017:
LINK : fatal error LNK1181: cannot open input file '....\external\spleeterpp\lib\spleeter_filter.lib'
and
fatal error C1083: Cannot open include file: 'spleeter_filter/filter.h': No such file or directory (compiling source file ....\Source\PluginProcessor.cpp
I'm looking at the VS2017 export settings and I can see that all paths in External Compiler Flags and External Libraries to Link point towards ../../external/spleeter/lib and ../../external/spleeter/include,
however, when I check those paths, only "lib" exists and it only has the file "tensorflow.lib".
Edit:
Yeah, this isn't working for me.
@gvne library works but doesn't have the 16kHz models, and @diracdeltas doesn't properly install all things where they should be.
I'm so confused.
The instructions are a little confusing and seem to be incomplete. I followed exactly what you have stated on your repo.
For example you write "Download and install JUCE". Download from website or from repo? Install where? In C:? In root of where spleeterpp and vstSpleeter resided? Anywhere?
On Building instruction point one you say "replace Xcode with ""Visual Studio 15 2017 Win64" ".
What Xcode? Do you mean -GXcode? Where?
Your JUCER project VS2017 export contains a reference to VST3 SDK, something you did not mention in your instructions.
Right out the box I was presented with the following errors upon building in Release mode in VS2017:
LINK : fatal error LNK1181: cannot open input file '....\external\spleeterpp\lib\spleeter_filter.lib'
and
fatal error C1083: Cannot open include file: 'spleeter_filter/filter.h': No such file or directory (compiling source file ....\Source\PluginProcessor.cpp
I'm looking at the VS2017 export settings and I can see that all paths in External Compiler Flags and External Libraries to Link point towards ../../external/spleeter/lib and ../../external/spleeter/include,
however, when I check those paths, only "lib" exists and it only has the file "tensorflow.lib".
Edit:
Yeah, this isn't working for me.
@gvne library works but doesn't have the 16kHz models, and @diracdeltas doesn't properly install all things where they should be.
I'm so confused.