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245 lines (159 loc) · 6.1 KB
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const express = require('express')
const http = require('http')
const socketIO = require('socket.io')
var mongoose = require("mongoose");
const config = require("./config/config.js");
const cons = config.KEY;
//process.env.MONGO ||
const bodyParser = require('body-parser')
const path = require('path');
var app = express()
, server = require('http').createServer(app)
, io = require('socket.io').listen(server)
app.use(express.static(path.join(__dirname, 'build')));
app.get('/ping', function (req, res) {
return res.send('pong');
});
app.get('/', function (req, res) {
res.sendFile(path.join(__dirname, 'build', 'index.html'));
});
mongoose.connect(cons, { useNewUrlParser: true });
var Schema = mongoose.Schema;
var Users = new Schema({ // example from docs
code : {
type : String,
require : true
},
//members : {
// type : [String],
//require : true
//},
members : {
type : Map,
of: String,
require : true
},
});
var a = 1;
// This is equivlnet to the TANKl
var Codes = mongoose.model('Codes', Users);
//var newUser = new Codes({"code":"A"}); // you also need here to define _id since, since you set it as required.
//newUser.save(function(err, result){
// if(err){
// console.log('>>>>>> Error');
//}else{
// console.log('>>>>>> ' + JSON.stringify(result, null, 4));
// }
//});
//Codes.deleteOne({ code: 'A' }, function (err) {
//if (err) console.log(err);
// deleted at most one tank document
//});
// our localhost port
const PORT = process.env.PORT || 8080;
// our server instance
// This creates our socket using the instance of the server
var currentRoomId;
// This is what the socket.io syntax is like, we will work this later
io.on('connection', socket => {
console.log('New client connected')
socket.on('enter', async (term) => {
// If it is in the database, then allow the socket to join the room
if(await Codes.exists({ code: term })){
// Code exists, allow the user into the room
console.log("The room name exists.. joining room")
socket.join(term);
io.to(term).emit("enter", term, socket.id);
currentRoomId = term;
}else{
socket.emit("enter", "FAIL");
}
});
socket.on('createRoom', async () => {
//createRoom is called, when the user clciks the create Session button.
// Here we need to generate some kind of number, and set it as the code. This is the roomName/code to join
var term = Math.floor(Math.random() * 100000);
var newUser = new Codes({"code":term, "members":{}}); // you also need here to define _id since, since you set it as required.
newUser.save(function(err, result){
if(err){
console.log('>>>>>> Error');
}else{
console.log('>>>>>> ' + JSON.stringify(result, null, 4));
}
});
socket.join(term);
currentRoomId = term;
io.to(term).emit("enter", term, socket.id);
});
// Emit newMember
socket.on('newMember', async (name, ID, room) =>{
// Right here, we want to make a query to the room, get the room and memers arraym, push the new member, and give it back as an array
const doc = await Codes.findOne({code:room});
var newList = doc.members;
newList.set(ID, name);
doc.members = newList;
newList = [...newList.values()]
await doc.save();
// Here we have pushed a newMember to the database
io.to(room).emit('newMember', newList)
})
socket.on('change color', (color, room) => {
io.to(room).emit('change color', color)
})
socket.on('n', (selectedVideo, videos, room) => {
socket.to(room).emit('n', selectedVideo, videos);
})
socket.on('newMemberPause', (room) => {
socket.to(room).emit('newMemberPause');
})
socket.on('text', (text, room) => {
socket.to(room).emit('text', text);
})
socket.on('memberTime', (time, room) => {
socket.to(room).emit('memberTime', time);
})
socket.on('joined', (room) => {
io.to(room).emit('joined');
})
socket.on('search', (result, room) => {
io.to(room).emit('search', result)
})
socket.on('onChange', (state, room) => {
io.to(room).emit('onChange', state)
})
socket.on('select', (video, room) => {
io.to(room).emit('select', video)
})
socket.on('play', (time,id, room) => {
//io.to(room).emit('play',state, time)
socket.to(room).emit('play', time, id);
})
socket.on('pause', (id, room) => {
//io.to(room).emit('play',state, time)
socket.to(room).emit('pause', id);
})
socket.on('newTime', (newTime, room) => {
io.to(room).emit('newTime',newTime)
})
// This here senses when a user has disconneted, send it to everyone except the sender, cuz they left
socket.on('disconnect', async () => {
const doc = await Codes.findOne({code:currentRoomId});
var newList = doc.members;
var mapList = doc.members;
mapList.delete(socket.id);
newList.set(socket.id, undefined, {strict: false} );
doc.members = newList;
mapList = [...mapList.values()]
await doc.save();
//logic to remove the record from the database entrely, if its no longer there
io.to(currentRoomId).emit('remove', mapList)
const docs = await Codes.findOne({code:currentRoomId});
if(docs.members.size == 0 ) {
Codes.deleteOne({ code: currentRoomId}, function (err) {
if(err) console.log(err);
console.log("Successful deletion");
});
}
})
})
server.listen(PORT, () => console.log(`Listening on port ${PORT}`))