Generated: 2026-05-17T15:26:41Z
- Nexus Engine — Vision
- Nexus Engine — Principles (The 15 Binding Laws)
- Nexus Engine — System Map
- Nexus Engine — Tech Stack
- Nexus Engine — Workspace Layout
- Nexus Engine — Modularity Manifesto
- Nexus Engine — Extend, Don't Fork
- Nexus Engine — Compose Don't Build
- Nexus Engine — Benchmarks Pending
- Nexus Engine — Cross-Agent Flags
- Nexus Engine — Decisions Open
- Nexus Engine — Decisions Resolved
- Cargo Feature & Workspace Layout Matrix
- Proposed Law #14 — Extend, Don't Fork
- ADR NNNN —
- ADR 0001 — Rust as the Primary Implementation Language
- ADR 0002 — wgpu as the GPU Abstraction Layer
- ADR 0003 — Entity Component System (ECS) as the Core Architecture Pattern
- ADR 0004 — MIT License, Forever, No Dual Licensing
- ADR 0005 — GGPO-Style Rollback Netcode as the Primary Real-Time Multiplayer Model
- ADR 0006 — Headless-By-Default Runtime
- ADR 0007 — Deterministic Replay as a Foundational Capability
- ADR 0008 — Editor as
agent_client_0 - ADR 0009 — Model Context Protocol as the Public Interop Layer
- ADR 0010 — Ratify Modularity + Extend-Don't-Fork as Laws #14 and #15
- Contract: Core ⇄ Agent API
- Contract: Core ⇄ Audio
- Contract: Core ⇄ Networking
- Contract: Core ⇄ Physics
- Contract: Core ⇄ Renderer
- Contract: Core ⇄ Scripting
- Contract: Physics ⇄ Renderer (Debug Draw)
- Contract: Renderer ⇄ Assets
- AAA Path — From Weekend MVP to Dota 2 Scale
- nexus CLI — Reference
- Nexus.toml — Manifest Spec
- nexus-game-template — Overview
- nexus-game-template — Directory Structure
- Weekend MVP — Friday 6pm to Sunday 8pm
- Game Template —
scripts/custom/Extension Rules - Game Template —
scripts/Overview - Game Template — Seeded
scripts/
- ADR Format
- AI Dev Team Onboarding
- Guide — CI and
scripts/ - CodeRabbit — What It Checks, How to Use It, When It's Wrong
- Contract Format
- Contributing to Nexus
- Cross-Linking
- Extend, Don't Fork — Migration Cookbook
- File Conventions
- GitHub GraphQL Cookbook
- Glossary
- Integration Team — Charter
- Mastermind PR Loop — Orchestration Rules
- nexus-merge — AI Merge System
- Parallelism Doctrine
- PR Protocol
- PR Workflow — The Babysit Loop
- Guide —
scripts/for AI Agents - Guide —
scripts/Overview (for game devs) - Guide — Write Your Own Script
- Spec Format
- Nexus Docs Style Guide
- Subagent Fleet — House Style
- Subagent Fleet — How To Use It
- Comment Policy
- Dependency Policy
- Error Contract
- Formatting Tools
- Logging
- Lua Style
- Naming (Universal)
- Coding Style — Overview
- Python Style
- Rust Style
- SQL Style
- TOML / JSON Style
- TypeScript Style
- WGSL Style
- Crates — Agent Recipes
- Crates — Community Policy & Governance
- Crates — Consuming Guide
- Crates — Curated Starter List
- Crates — Migration Guide
- Crates — Publishing Guide
- Deploy — Agent Recipes
- Deploy — CI/CD
- Deploy — Cost Model
- Deploy — Environments
- Deploy — Observability
- Deploy — Overview
- Deploy — Region Matrix
- Deploy — Secrets
- Deploy Target — Agones
- Deploy Target — AWS
- Deploy Target — Azure
- Deploy Target — Cloudflare
- Deploy Target — DigitalOcean
- Deploy Target — Fly.io
- Deploy Target — GCP
- Deploy Target — Hetzner
- Deploy Target — Railway
- Deploy Target — Render
- Deploy Target — Self-Host
- Deploy Target — Vercel
- Guide — Agent Recipes for nexus-hub
- Guide — nexus-hub Overview
- Guide — Self-host a nexus-hub mirror
- Guide — Submitting to nexus-hub
- A/B + Multivariate Testing
- Agent Recipes — How nexus-coder Uses Live-Ops Data
- AI Triage
- Alerts
- Gameplay Analytics
- Bugsnag Integration
- Release Cadence
- Canary & Rollback
- Crash Format — Native Dumps & Symbolication
- Crash → PR Pipeline
- Dashboards
- Error Reporting — The Universal Envelope
- Feature Flags
- GlitchTip — The MIT Default
- Hotfix Pipeline
- Integrations Matrix
- Live Content Service
- Solo-Dev On-Call
- The One-Month Solo-Dev Playbook
- OTA / Delta Updates
- Live-Ops — Thesis
- Postmortem
- Privacy — Defaults That Don't Ship Broken
- Remote Config
- Replay-on-Crash
- Sentry Integration
- Symbol Upload
- Telemetry Pipeline
- Mods — Agent Recipes
- Mods — Famous Mods as Tests
- Mods — Integrations Matrix
- Mods Distribution — Overview
- Authoring — AI-Assisted (
nexus-coderBuilds Mods) - Authoring — Debugging
- Authoring — Editor Workflow
- Authoring — Localization (i18n)
- Authoring — Packaging
- Authoring — Performance
- Authoring — Publishing
- Authoring — Quickstart
- Authoring — Templates
- Authoring — Test Harness
- Authoring — Versioning
- Economy — Free Mods
- Economy — Legal
- Economy — Marketplace Cut Comparison
- Economy — Overview
- Economy — Paid Mods
- Marketplaces — CurseForge
- Marketplaces — Decision Matrix
- Marketplaces — itch.io as Mod Host
- Marketplaces — Mod.io
- Marketplaces — nexus-hub
[DECISION NEEDED] - Marketplaces — Nexus Mods
- Marketplaces — Self-Hosted
- Marketplaces — Steam Workshop
- Marketplaces — Thunderstore
- Players — Conflict Resolution
- Players — Installing Mods
- Players — Permissions UI
- Players — Mod Profiles
- Players — Safety
- Players — Sharing Saves (With Required Mods)
- 2.5D Billboard Quick-Start
- 2.5D HD-2D Quick-Start
- Destruction Quick-Start
- Falling-Sand Quick-Start
- Heavy Particles Quick-Start
- Massive RTS Quick-Start
- Rhythm Quick-Start
- Seamless MMORPG Quick-Start
- Sim-Game Quick-Start
- Text-Heavy Quick-Start
- Voxel Game Quick-Start
- Release — Agent Recipes
- Release — Apple App Store (iOS / iPadOS / macOS)
- Release — Auto-Update
- Release — Epic Games Store
- Release — GOG
- Release — Installer Authoring
- Release — itch.io
- Release — Meta Quest Store
- Release — Microsoft Store (PC + Xbox PC)
- Release — Overview
- Release — Google Play Store
- Release — PlayStation 5
- Release — Sideloading (Direct Distribution)
- Release — Steam
- Release — Nintendo Switch
- Release — Web (WASM + WebGPU)
- Release — Xbox Series X|S
- Codesigning — Android
- Codesigning — iOS (Provisioning Profiles + Certs)
- Codesigning — Linux
- Codesigning — macOS (Developer ID + Notarization)
- Codesigning — Windows (Authenticode)
- CI Pipeline
- Coverage
- Fuzzing
- Game Tests (Template Monorepo)
- Integration Testing
- Network Testing
- Testing — Overview
- Performance Tests
- Property-Based Tests
- Scenarios — The Nexus Innovation
- Snapshot & Replay Tests
- Unit Testing
- Visual Regression Tests
- Bevy
- Flecs
- GGPO
- Godot
- LÖVE (Love2D)
- OGRE / OGRE-Next
- Rapier
- Stride (formerly Xenko / Paradox)
- Unreal Engine 5
- Unity
- Agent API — JSON-RPC Wire Protocol
- Agent API — Headless Runtime
- Agent API — MCP Client Integration Guide
- Agent API — MCP Server (
nexus-mcp-server) - Agent API — Overview
- Agent API — Snapshot & Replay
- Agent API — Scenarios
- Agent API — nexus-agent-sdk
- Agent API — Semantic Layer
- Agent API — Telemetry
- Asset Compression
- AI Asset Generation
- Asset Import
- LOD & Virtual Geometry
- Asset Pipeline — Overview
- Asset Registry
- Asset Streaming
- Audio — Adaptive / Dynamic Music
- Audio — DSP Chain & Effects
- Audio — Overview
- Audio — Spatial / 3D
- Audio — Streaming & Decoding
- Audio — Voice Chat
- nexus-coder — Architecture
- nexus-coder — CLI Surface
- nexus-coder — Context Engineering
- nexus-coder — Integration With the Engine
- nexus-coder — Model Routing
- nexus-coder — Overview
- nexus-coder — Parallelism
- nexus-coder — Sandbox & Safety
- nexus-coder — Telemetry
- nexus-coder — Tools
- nexus-coder — Workflows
- Core / ECS
- Core / Events
- Core / HAL — Hardware Abstraction Layer
- Core / Jobs
- Core / Math
- Core / Memory
- Crates —
awesome-nexus - Crates — Categories
- Crates — Discovery
- Crates — Licensing
- Crates — Manifest
- Crates — Naming Policy
- Crates Ecosystem — Overview
- Crates —
NexusPluginTrait Spec - Crates — Quality Bar
- Crates — Rails-Plugin Mental Model
- Crates — Release Pipeline
- Crates — Sandbox Mode (Resolved: ships v2.0, opt-in)
- Crates — Security & Supply Chain
- Crates — Stable API Promise
- Crates — Testing
- Crates — Versioning
- Editor — Asset Browser
- Editor — Debug Overlays & Profiler
- Editor — JetBrains Plugin
[DEFERRED — v2.0] - Editor — Live Reload
- Editor — Overview
- Editor — RPC Parity (Enforcement Spec)
- Editor — Scene Graph & Inspector
- Editor — Shader / Material Graph
- Editor — VS Code / Cursor Extension (post-v1.0)
- Editor — Zed Extension (post-v1.0)
- Battle Royale Genre Module
- Fighting Genre Module
- FPS Genre Module
- Horror Genre Module
- MMORPG Genre Module
- MOBA Genre Module
- Open World Genre Module
- Platformer Genre Module
- Puzzle Genre Module
- Racing Genre Module
- Roguelike / Roguelite Genre Module
- RPG Genre Module
- RTS Genre Module
- Survival Genre Module
- Tower Defense Genre Module
- Visual Novel Genre Module
- nexus-hub — Agent API
- nexus-hub — HTTP API
- nexus-hub — Architecture
- nexus-hub — Browse UI
- nexus-hub — CLI
- nexus-hub — Crawler
- nexus-hub — Federation
- nexus-hub — Identity
- nexus-hub — Index Format
- nexus-hub — Moderation
- nexus-hub — Overview
- nexus-hub — Ratings & Reviews
- nexus-hub — Telemetry
- nexus-hub — Verification
- Mods — Accessibility
- Mods — Anti-Cheat Compatibility
- Mods — Asset Overlay
- Mods — Dependency Resolution
- Mods — Hot Reload
- Mods — Lifecycle
- Mods — Load Order
- Mods —
mod.tomlManifest Schema - Mods — Multiplayer Sync
- Mods — Native Mods (WASM Tier)
- Mods — NSFW Gates & Content Moderation
- Mods — Overview
- Mods — Package Format (
.nxmod) - Mods — Permissions (Capability Consent Contract)
- Mods — Save-Game Compatibility
- Mods — SDK
- Mods — Telemetry (Opt-In Author Analytics)
- Mods — Total Conversions
- Networking — Anti-Cheat & Trust Model
- Networking — Lobby, Matchmaking, Relay
- Networking — Overview
- Networking — Server-Authoritative Replication
- Networking — Rollback Netcode
- Networking — Transport & Reliability
- Physics — Character Controller
- Physics — Collision Detection
- Physics — Determinism Guarantees
- Physics — Fluid Simulation
- Physics — Overview
- Physics — Rigid Body Dynamics
- Physics — Soft Body, Cloth, Destruction
- Renderer Backend
- Global Illumination
- Renderer Overview
- Particles — Heavy (10M–100M)
- Particles & VFX Graph
- PBR & Material System
- Post-Processing Stack
- Shader Pipeline
- Shadows
- Terrain
- Hot Reload
- Lua Scripting (Trusted Tier)
- Scripting
- Rune Scripting (Sandboxed Mod Tier)
- Mod Sandbox & Capability Model
scripts/— CLI Contractscripts/— Discoveryscripts/lib/— Architecturenexus add— Crate Resolution Specscripts/Convention — Overviewscripts/— Securityscripts/— Stylescripts/— Testing