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138 lines (102 loc) · 2.89 KB
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# ==== Zoxel ====
# - remembers last picked game
# Choose your game module
LAST_GAME_FILE := .game
ifeq ($(origin game), undefined)
ifeq ($(shell test -f $(LAST_GAME_FILE) && echo yes),)
GAME := zoxel
else
GAME := $(shell cat $(LAST_GAME_FILE))
endif
else
GAME := $(game)
endif
SRC_DIR := src
SRC := src/main.c
SRCS := $(shell find $(SRC_DIR) -name "*.c") # Change Detection
CC := gcc
# 🧱 Release build — for speed and glory
# 03 breaks my sounds for now
CFLAGS := -fPIC -O3 -march=native -flto=auto -DNDEBUG -Dzox_debug
# 🐛 Debug build — for truth and stacktraces
# -g3 -g
CFLAGS_DEV := -fPIC -O0 -g3 -Wall -ggdb3 -Dzox_debug \
-Wextra -Wpedantic # -Werror
CFLAGS_DEV2 := -Dzox_debug -O0 -fPIC -g3 -Wall -Wextra -Werror \
-fno-omit-frame-pointer -fdiagnostics-color=always \
-std=c99 -D_POSIX_C_SOURCE=200809L
LDFLAGS := -lflecs -lm -lpthread -lGL -lSDL2 -lSDL2_image -lSDL2_mixer \
-Dzox_sdl -Dzox_sdl_mixer -Dzox_sdl_images \
-Dzox_game=$(GAME)
TARGET := bin/$(GAME)
TARGET_DEV := bin/$(GAME)-debug
GAMES_DIR := $(SRC_DIR)/nexus
.PHONY: game help clean build dev pick run rund runp runpd gdb val
# Build
$(TARGET): $(SRCS)
@ echo "> Building [$(GAME)]"
@ mkdir -p bin
@ $(CC) $(CFLAGS) $(SRC) -o $@ $(LDFLAGS)
@ echo "-------------------"
@ echo " - completed -"
@ echo "-------------------"
build: $TARGET
# Extra
game:
@ echo "> You are working on [$(GAME)]"
help:
@ cat doc/help.md
clean:
@ echo "> You are removing [bin dist]"
@ rm -rf bin dist
# Dev
$(TARGET_DEV): $(SRCS)
@ mkdir -p bin
$(CC) $(CFLAGS_DEV) $(SRC) -o $@ $(LDFLAGS)
dev: $(TARGET_DEV)
# Run
run: $(TARGET)
@ echo "> Running [$(GAME)]"
@ sleep 1
@ echo "-------------------"
@ ./$(TARGET)
rund: dev
./$(TARGET_DEV)
runv: dev
./$(TARGET_DEV) --verbose
gdb: dev
gdb -ex "set debuginfod enabled off" -ex run --args ./$(TARGET_DEV)
gdbv: dev
gdb -ex "set debuginfod enabled off" -ex run --args ./$(TARGET_DEV) --verbose
val: dev
valgrind ./$(TARGET_DEV)
gdbp:
$(MAKE) pick ACTION=gdb
# Dep
flecs:
cd ../flecsing && make clean && make download && make refresh
# Pick
ACTION ?= build
pick:
@echo "Scanning the Games...";\
i=1; \
for d in $(GAMES_DIR)/*/; do \
gamename=$$(echo $$d | sed 's|$(GAMES_DIR)/||; s|/$$||'); \
echo "$$i) $$gamename"; \
eval "game_$$i=$$gamename"; \
i=$$((i + 1)); \
done; \
read -p "Pick a game by number: " choice; \
selected_game=$$(eval echo \$$$$(echo game_$$choice)); \
if [ -n "$$selected_game" ]; then \
echo "$$selected_game" > $(LAST_GAME_FILE); \
echo "You selected: $$selected_game $$ACTION"; \
$(MAKE) game=$$selected_game $$ACTION; \
else \
echo "Invalid selection."; \
exit 1; \
fi
runp:
$(MAKE) pick ACTION=run
runpd:
$(MAKE) pick ACTION=rund