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"""A setuptools based setup module.
See:
https://packaging.python.org/en/latest/distributing.html
https://github.com/pypa/sampleproject
"""
# Always prefer setuptools over distutils
from setuptools import setup, find_packages, Extension
# To use a consistent encoding
from codecs import open
from os import path
from Cython.Build import cythonize # build requirement, declared in pyproject.toml
import numpy
here = path.abspath(path.dirname(__file__))
# Get the long description from the README file
with open(path.join(here, 'README.md'), encoding='utf-8') as f:
long_description = f.read()
setup(
name='Simcraft',
# Versions should comply with PEP440. For a discussion on single-sourcing
# the version across setup.py and the project code, see
# https://packaging.python.org/en/latest/single_source_version.html
version='1.0.0',
description='A 2D zero-player game/universe simulator',
long_description=long_description,
# Choose your license
license='GPL 2.0',
# See https://pypi.python.org/pypi?%3Aaction=list_classifiers
classifiers=[
# How mature is this project? Common values are
# 3 - Alpha
# 4 - Beta
# 5 - Production/Stable
'Development Status :: 3 - Alpha',
# Indicate who your project is intended for
'Intended Audience :: Developers',
'Programming Language :: Python :: 3.12',
],
# What does your project relate to?
keywords='game, simulation, space',
# You can just specify the packages manually here if your project is
# simple. Or you can use find_packages().
packages=find_packages(exclude=[]),
# The compiled hot loops (collide + Barnes-Hut + shock mergers). Without this the
# installed package silently fell back to the pure-Python collision loops — the
# single biggest frame cost at multiverse scale.
ext_modules=cythonize(
[Extension("sim.fastphysics", ["sim/fastphysics.pyx"],
include_dirs=[numpy.get_include()])],
compiler_directives={"language_level": "3"},
),
# Alternatively, if you want to distribute just a my_module.py, uncomment
# this:
# py_modules=["my_module"],
# List run-time dependencies here. These will be installed by pip when
# your project is installed. For an analysis of "install_requires" vs pip's
# requirements files see:
# https://packaging.python.org/en/latest/requirements.html
install_requires=[
'pygame',
'numpy',
'taichi', # GPU gravity backend (sim falls back to CPU without a GPU)
'cython', # rebuilding sim/fastphysics in a working tree (install builds it via ext_modules)
'pandas', # rng.py batch mode
'matplotlib', # rng.py randomness plots
],
# List additional groups of dependencies here (e.g. development
# dependencies). You can install these using the following syntax,
# for example:
# $ pip install -e .[dev,test]
extras_require={
'dev': [],
'test': [],
},
# If there are data files included in your packages that need to be
# installed, specify them here. If using Python 2.6 or less, then these
# have to be included in MANIFEST.in as well.
package_data={
'sample': [],
},
# Although 'package_data' is the preferred approach, in some case you may
# need to place data files outside of your packages. See:
# http://docs.python.org/3.4/distutils/setupscript.html#installing-additional-files # noqa
# In this case, 'data_file' will be installed into '<sys.prefix>/my_data'
# data_files=[('my_data', ['data/data_file'])],
# To provide executable scripts, use entry points in preference to the
# "scripts" keyword. Entry points provide cross-platform support and allow
# pip to create the appropriate form of executable for the target platform.
entry_points={
'console_scripts': [
'simcraft = sim.sim:main',
'rng = sim.rng:main'
],
},
)