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Copy pathCoreRender.cpp
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83 lines (70 loc) · 1.81 KB
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#include "core.h"
#include "DevUtils.h"
void Core::render() {
camera.preRender();
//glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
//glRotatef(rot*5.0, 1, 0, 0);
glPushMatrix();
//glRotatef(roty*5.0, 0, 1, 0);
/*glBegin(GL_QUADS);
glColor3f( 1.0, 1.0, 1.0 );
glVertex3f( 0.5, -0.5, 0.5 );
glVertex3f( 0.5, 0.5, 0.5 );
glVertex3f( -0.5, 0.5, 0.5 );
glVertex3f( -0.5, -0.5, 0.5 );
glEnd();
// Purple side - RIGHT
glBegin(GL_QUADS);
glColor3f( 1.0, 0.0, 1.0 );
glVertex3f( 0.5, -0.5, -0.5 );
glVertex3f( 0.5, 0.5, -0.5 );
glVertex3f( 0.5, 0.5, 0.5 );
glVertex3f( 0.5, -0.5, 0.5 );
glEnd();
// Green side - LEFT
glBegin(GL_QUADS);
glColor3f( 0.0, 1.0, 0.1 );
glVertex3f( -0.5, -0.5, 0.5 );
glVertex3f( -0.5, 0.5, 0.5 );
glVertex3f( -0.5, 0.5, -0.5 );
glVertex3f( -0.5, -0.5, -0.5 );
glEnd();
// Blue side - TOP
glBegin(GL_QUADS);
glColor3f( 0.0, 0.0, 1.0 );
glVertex3f( 0.5, 0.5, 0.5 );
glVertex3f( 0.5, 0.5, -0.5 );
glVertex3f( -0.5, 0.5, -0.5 );
glVertex3f( -0.5, 0.5, 0.5 );
glEnd();
// Red side - BOTTOM
glBegin(GL_QUADS);
glColor3f( 1.0, 0.0, 0.1 );
glVertex3f( 0.5, -0.5, -0.5 );
glVertex3f( 0.5, -0.5, 0.5 );
glVertex3f( -0.5, -0.5, 0.5 );
glVertex3f( -0.5, -0.5, -0.5 );
glEnd();*/
//test_chunk->render();
manager_test.render();
devutils::drawWireCube(0.5, 0.5, -0.5, 0.1);
glPopMatrix();
camera.postRender();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, display_data.width, display_data.height, 0, -1, 1);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glUseProgram(0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
dev_console->render();
if (show_dev_info) {
dev_info->render();
}
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
al_flip_display();
}