Skip to content

crash #54

Description

@unegare
$ ./chapter02 ads
-------------------------------------------------------------
GL Vendor    : Intel Open Source Technology Center
GL Renderer  : Mesa DRI Intel(R) UHD Graphics 630 (Coffeelake 3x8 GT2) 
GL Version   : 4.5 (Core Profile) Mesa 18.2.8
GL Version   : 4.5
GLSL Version : 4.50
-------------------------------------------------------------
App:Marker[NOTIFY](0): Start debugging
ShaderCompiler:Other[NOTIFY](5): FS SIMD8 shader: 5 inst, 0 loops, 24 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes.
ShaderCompiler:Other[NOTIFY](6): FS SIMD16 shader: 5 inst, 0 loops, 34 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 80 to 64 bytes.
ShaderCompiler:Other[NOTIFY](7): VS SIMD8 shader: 102 inst, 0 loops, 505 cycles, 0:0 spills:fills, Promoted 0 constants, compacted 1632 to 1152 bytes.
Ошибка сегментирования (стек памяти сброшен на диск)

The last line tells that there was a segfault.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions