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358 lines (270 loc) · 7.02 KB
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Copy patheric_decoded.asm
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358 lines (270 loc) · 7.02 KB
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; Eric and the floaters
; full disassembly
; reversed in 2019.11
; sources can be compiled with SjASM+
device zxspectrum48
include "eric_macro.asm"
include "eric_setup.asm"
ORG $8000 ; 32768
STARTGAME:
INCLUDE "/code/8000-8014__start_game.asm"
INCLUDE "/code/8015-8046__play_melody.asm"
INCLUDE "/code/8047-8172__game_play.asm"
include "/data/8173-8180__sound_score.asm"
extra_sprites_1:
DEFW m_gun_hi
DEFW m_gun_lo
DEFW money_hi
DEFW money_lo
DEFW bicycle_hi
DEFW bicycle_lo
DEFW car_hi
DEFW car_lo
extra_sprites_2:
DEFW tnt_hi
DEFW tnt_lo
DEFW coctail_hi
DEFW coctail_lo
DEFW coke_hi
DEFW coke_lo
DEFW pipe_hi
DEFW pipe_lo
include "/code/81A1-81B2__do_level_exit.asm"
include "/data/81B3-81D6__sound_exit.asm"
include "/code/81D7-81E6__minus_life.asm"
include "/code/81E7-820C__level_settings.asm"
include "/code/820D-821C__no_erics_left.asm"
include "/code/821D-8251__process_full+short.asm"
include "/code/8252-82A3__input_select.asm"
include "/code/82A4-84DD__main_menu.asm"
include "/code/84DE-84F1__set_menu_bomb.asm"
include "/code/84F2-8509__set_menu_float.asm"
include "/code/850A-851F__print_string.asm"
include "/code/8520-8558__process_time.asm"
INCLUDE "/code/8559-85A4__check_for_goods.asm"
INCLUDE "/data/85A5-85B4__sound_gold.asm"
INCLUDE "/code/85B5-8602__extra_floaters.asm"
include "/code/8603-8616__reset_floaters.asm"
include "/code/8617-8643__spawn_floaters.asm"
RESPAWN_PLACES:
DEFB 1,1,29,1,1,19,29,19
include "/code/864C-8673__pick_gold.asm"
include "/code/8674-86B9__show_gold.asm"
include "/code/86BA-86D7__door_explode.asm"
include "/code/86D8-8725__pick_exit.asm"
include "/code/8726-873B__not_empty.asm"
include "/code/873C-8745__safe_increment.asm"
include "/code/8746-8763__increase_delays.asm"
include "/code/8764-8838__animate_floater.asm"
INCLUDE "/code/8839-8853__move_floater.asm"
INCLUDE "/code/8854-8894__float_test_xy.asm"
FLO_CHASE:
DEFB 0,255,1,255 ; to left
DEFB 0,2,1,2 ; to right
DEFB 255,0,255,1 ; to up
DEFB 2,0,2,1 ; to down
FLO_MOVE:
DEFB 0,255 ; move left
DEFB 0,1 ; right
DEFB 255,0 ; up
DEFB 1,0 ; down
include "/code/88AD-897E__process_floats.asm"
include "/code/897F-89E4__drop_bomb.asm"
include "/code/89E5-89F8__reset_bombs.asm"
include "/code/89F9-8A54__animate_bombs.asm"
include "/data/8A55-8ADB__sound_explosion.asm"
include "/code/8ADC-8C4E__process_bombs.asm"
include "/code/8C4F-8C5F__put_object.asm"
include "/code/8C60-8C6C__put_4x_block.asm"
include "/code/8C6D-8CD4__show_eric.asm"
ERIC_MOVE:
DEFB 0,1
DEFB 255,0
DEFB 1,0
DEFB 0,255
include "/code/8CDD-8D88__process_eric.asm"
DEFB 201 ; ??? not used RET ???
include "/code/8D8A-8D9A__check_passage.asm"
include "/code/8D9B-8E0E__show_status.asm"
include "/code/8E0F-8E43__show_auto_bomb.asm"
TXT_AUTO:
DEFB 32,32 ; " "
DEFB 21,22,150,21,32 ; ; "BOMB "
DEFB 149,24,48,22,32 ; "AUTO "
DEFB 16,20,48,48,151,23,49,32 ; "SETTING "
DEFB 16,48,149,49,20,32 ; "STAGE "
DEFB 0
include "/code/8E5F-8E9C__prepare_field.asm"
include "/code/8E9D-8EA7__concrete_block.asm"
include "/code/8EA8-8EBC__random_coords.asm"
include "/code/8EBD-8EC7__double_b_c.asm"
include "/code/8EC8-8F71__random_objects.asm"
WALLS_TABLE:
DEFB 1,3
DEFB 3,1
DEFB 19,1 ; reverse ?
DEFB 21,3 ; reverse ?
DEFB 1,27
DEFB 3,29
DEFB 21,27
DEFB 19,29
DEFB 255 ; table exit
; ??? not used start
x_8F83: ; 36739
CALL get_field_addr
LD A, 32
CALL put_4x_block
RET
; ??? not used end
include "/code/8F8C-8FAB__random.asm"
; ??? not used start
l_36780:
cp 10
jr c, loc_8FBA
ld h, 0
ld l, a
ld de, 10
call calc_number
ld a, l
loc_8FBA:
ld (bc), a
ret
; ??? not used end
include "/code/8FBC-8FC1__fill_by_byte.asm"
include "/code/8FC2-8FED__parse_digits.asm"
include "/code/8FEE-8FFB__reset_buffer.asm"
include "/code/8FFC-9007__copy_buffer.asm"
include "/code/9008-9013__get_field_addr.asm"
include "/code/9014-901C__death_pause.asm"
; ??? not used start
pause_400:
LD HL,$400
pause_400_loop:
DEC HL
LD A,H
OR L
JR NZ,pause_400_loop
RET
; ??? not used end
DEATH_CROSS:
; left ray
DEFB 0, -1 ; BOMB_Y/X
DEFB 0, -2 ;
DEFB 0, -3;
DEFB 0, -4
DEFB 1, -1
DEFB 1, -2
DEFB 1, -3
DEFB 1, -4
; right ray
DEFB 0,2
DEFB 0,3
DEFB 0,4
DEFB 0,5
DEFB 1,2
DEFB 1,3
DEFB 1,4
DEFB 1,5
; upper ray
DEFB -1,0
DEFB -2,0
DEFB -3,0
DEFB -4,0
DEFB -1,1
DEFB -2,1
DEFB -3,1
DEFB -4,1
; lower ray
DEFB 2,0
DEFB 3,0
DEFB 4,0
DEFB 5,0
DEFB 2,1
DEFB 3,1
DEFB 4,1
DEFB 5,1
; cross end
DEFB 128,128,128,128
include "/code/906A-9075__init_variables.asm"
include "/data/9076-90FC__VAR_SETUP.asm"
include "/code/90FD-9113__first_run.asm"
include "/code/9114-9125__deblocker.asm"
include "/code/9126-9137__calc_buff_addr.asm"
include "/code/9138-913F__fill_loop.asm"
include "/code/9140-915B__clear_playfield.asm"
INCLUDE "/code/915C-9181__repaint_buffer.asm"
INCLUDE "/code/9182-91A2__repaint_cell.asm"
KEYS_KEYBOARD:
DEFM "W" ; 16 ; up = (18-16)/2 = 1
DEFM "I" ; 15 ; up
DEFM "E" ; 14
DEFM "O" ; 13
DEFM "D" ; 12 ; right = (18-12)/2 = 3
DEFM "L" ; 11 ; right
DEFM "C" ; 10
DEFB 14 ; 9 ; Symbol Shift
DEFM "X" ; 8 ; down = (18-8)/2 = 5
DEFM "M" ; 7 ; down
DEFM "Z" ; 6
DEFM "N" ; 5
DEFM "A" ; 4 ; left = (18-4)/2 = 7
DEFM "J" ; 3 ; left
DEFM "Q" ; 2
DEFM "U" ; 1
INCLUDE "/code/91B3-91D8__read_keyboard.asm"
INCLUDE "/code/91D9-91F8__control_eric.asm"
KEYS_JOYSTICK:
DEFB 0 ; 0
DEFB 1 ; 1 ; up
DEFB 5 ; 2 ; down
DEFB 0 ; 3
DEFB 3 ; 4 ; right
DEFB 2 ; 5
DEFB 4 ; 6
DEFB 0 ; 7
DEFB 7 ; 8 ; left
DEFB 8 ; 9
DEFB 6 ; 10
DEFB 0 ; 11
DEFB 0 ; 12
DEFB 1 ; 13 ; left+right+up = up
DEFB 5 ; 14 ; left+right+down = down
DEFB 0 ; 15
INCLUDE "/code/9208-9222__control_by_key.asm"
INCLUDE "/code/9223-925B__inkey.asm"
key_mapping:
DEFB 227 ; $FEFE ; 1111 1110 ; Caps Shift
DEFM "ZXCV"
DEFM "ASDFG" ; $FDFE ; 1111 1101
DEFM "QWERT" ; $FBFE ; 1111 1011
DEFM "12345" ; $F7FE ; 1111 0111
DEFM "09876" ; $EFFE ; 1110 1111
DEFM "POIUY" ; $DFFE ; 1101 1111
DEFB 13 ; $BFFE ; 1011 1111 ; Enter
DEFM "LKJH"
DEFM " " ; $7FFE ; 0111 1111
DEFB 14 ; Symbol Shift
DEFM "MNB"
joy_enable:
DEFS 1
include "/code/9285-92A5__choose_keyjoy.asm"
include "/code/92A6-92C1__sound_buzz.asm"
include "/data/eric_gfx_main.asm"
include "/data/eric_gfx_scorebonus.asm"
; not used start
DB 0 ; ........ 9C24 39972
DB 0 ; ........ 9C25 39973
DB 9 ; ....#..# 9C26 39974
DB 0 ; ........ 9C27 39975
; not used end
include "/data/eric_gfx_death.asm"
; not used start
DB 0 ; ........ 9E6C 40556
DB 0 ; ........ 9E6D 40557
DB 9 ; ....#..# 9E6E 40558
DB 0 ; ........ 9E6F 40559
; not used end
include "/data/eric_gfx_extra.asm"
include "/code/9FD0-9FDF__dexoring.asm"
savebin "eric_decoded.bin",STARTGAME,$-STARTGAME
savesna "eric_decoded.sna",STARTGAME