Alongside the issue of having to now this an js plugin such as this: https://github.com/valyard/UnityWebGLOpenLink
To make the open external link work, I'm not even getting that far hitting my work around patch, with the TwtichAuthenicator.cs::TryAuthenticateCoroutine as it now errors with:
SocketException: Success at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType)
As soon as _listener.Start(); is hit.
Have you had any success getting this behaviour to work in webgl, running locally?
Currently im just using python -m http.server to run the test locally.
Alongside the issue of having to now this an js plugin such as this: https://github.com/valyard/UnityWebGLOpenLink
To make the open external link work, I'm not even getting that far hitting my work around patch, with the TwtichAuthenicator.cs::TryAuthenticateCoroutine as it now errors with:
SocketException: Success at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType)As soon as
_listener.Start();is hit.Have you had any success getting this behaviour to work in webgl, running locally?
Currently im just using
python -m http.serverto run the test locally.