Skip to content

WebGL support missing #14

Description

@Glutoblop

Alongside the issue of having to now this an js plugin such as this: https://github.com/valyard/UnityWebGLOpenLink

To make the open external link work, I'm not even getting that far hitting my work around patch, with the TwtichAuthenicator.cs::TryAuthenticateCoroutine as it now errors with:

SocketException: Success at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType)

As soon as _listener.Start(); is hit.

Have you had any success getting this behaviour to work in webgl, running locally?

Currently im just using python -m http.server to run the test locally.

Metadata

Metadata

Assignees

Labels

enhancementNew feature or request

Projects

No projects

Milestone

No milestone

Relationships

None yet

Development

No branches or pull requests

Issue actions