Bischt wirkli Dabeschte ^^
However, I'll write in English for those who land on this GitHub site, as I am now directing traffic to this GitHub link from my VR Robot Arms page on the Unity Asset Store.
I used your system back in 2020 and was blown away by how well the elbow correction system works. It's still the best system I've found to this day.
For all users experiencing problems with the new XR system in Unity 2022.x and above, I suggest feeding the errors into Anthropic's coding AI: Opus4. Providing the XR package scripts along with the VRArmkit scripts to Claude.ai (use Opus4 if you can) should help you fix the errors without problems. This is just a suggestion, after I read that there's still an open issue with later Unity versions.
Maybe VR never achieved its full breakthrough, but I would love to see this awesome system fixed and used in 2025 and beyond! It would be a pity if not. Sadly, I have not the time to go for it.
Here's a video capture from a Quest 2 project I did where this system was used:
https://www.youtube.com/watch?v=edjbPmweg2c&embeds_referring_euri=https%3A%2F%2Fpublisher.unity.com%2F&source_ve_path=MjM4NTE
All the best
Bischt wirkli Dabeschte ^^
However, I'll write in English for those who land on this GitHub site, as I am now directing traffic to this GitHub link from my VR Robot Arms page on the Unity Asset Store.
I used your system back in 2020 and was blown away by how well the elbow correction system works. It's still the best system I've found to this day.
For all users experiencing problems with the new XR system in Unity 2022.x and above, I suggest feeding the errors into Anthropic's coding AI: Opus4. Providing the XR package scripts along with the VRArmkit scripts to Claude.ai (use Opus4 if you can) should help you fix the errors without problems. This is just a suggestion, after I read that there's still an open issue with later Unity versions.
Maybe VR never achieved its full breakthrough, but I would love to see this awesome system fixed and used in 2025 and beyond! It would be a pity if not. Sadly, I have not the time to go for it.
Here's a video capture from a Quest 2 project I did where this system was used:
https://www.youtube.com/watch?v=edjbPmweg2c&embeds_referring_euri=https%3A%2F%2Fpublisher.unity.com%2F&source_ve_path=MjM4NTE
All the best