Repository navigation
Expand file tree
/
Copy pathcohenSutherland.py
More file actions
98 lines (82 loc) · 2.5 KB
/
Copy pathcohenSutherland.py
File metadata and controls
98 lines (82 loc) · 2.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
import pygame
from pygame import gfxdraw
import sys
import math
import time
pygame.init()
screen = pygame.display.set_mode((640, 480))
color = [(255, 0, 0), (0, 255, 0), (0, 0, 255), (0, 0, 0), (255, 255, 255)]
screen.fill(color[4])
xwmin = 100
xwmax = 300
ywmin = 100
ywmax = 300
pygame.draw.lines(screen, (0, 0, 0), False, [
(xwmin, ywmax), (xwmax, ywmax)], 1)
pygame.draw.lines(screen, (0, 0, 0), False, [
(xwmax, ywmin), (xwmax, ywmax)], 1)
pygame.draw.lines(screen, (0, 0, 0), False, [
(xwmin, ywmin), (xwmax, ywmin)], 1)
pygame.draw.lines(screen, (0, 0, 0), False, [
(xwmin, ywmax), (xwmin, ywmin)], 1)
def dda(x1, y1, x2, y2):
x, y = x1, y1
xt, yt = x2, y2
length = abs(x2-x1) if abs(x2-x1) > abs(y2-y1) else abs(y2-y1)
dx = (x2-x1)/float(length)
dy = (y2-y1)/float(length)
for i in range(round(length/2)):
x += dx
y += dy
xt = xt-dx
yt = yt-dy
code = 0
codet = 0
if((x < xwmin) & (y > ywmax)):
code = 9
elif((x < xwmin) & (y < ywmax) & (y > ywmin)):
code = 1
elif((x < xwmin) & (y < ywmin)):
code = 5
elif((x > xwmin) & (x < xwmax) & (y < ywmin)):
code = 8
elif((x > xwmin) & (x < xwmax) & (y > ywmax)):
code = 4
elif((x > xwmax) & (y < ywmin)):
code = 10
elif((x > xwmax) & (y < ywmax) & (y > ywmin)):
code = 2
elif((x > xwmax) & (y > ywmax)):
code = 6
if((xt < xwmin) & (yt > ywmax)):
codet = 9
elif((xt < xwmin) & (yt < ywmax) & (yt > ywmin)):
codet = 1
elif((xt < xwmin) & (yt < ywmin)):
codet = 5
elif((xt > xwmin) & (xt < xwmax) & (yt < ywmin)):
codet = 8
elif((xt > xwmin) & (xt < xwmax) & (yt > ywmax)):
codet = 4
elif((xt > xwmax) & (yt < ywmin)):
codet = 10
elif((xt > xwmax) & (yt < ywmax) & (yt > ywmin)):
codet = 2
elif((xt > xwmax) & (yt > ywmax)):
codet = 6
if(code==0):
gfxdraw.pixel(screen, round(x), round(y), (0, 0, 0))
if(codet==0):
gfxdraw.pixel(screen, round(xt), round(yt), (0, 0, 0))
pygame.display.flip()
x0=int(input())
y0=int(input())
x1=int(input())
y1=int(input())
dda(x0, y0, x1, y1)
pygame.display.update()
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()