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I have tested the example scenes and everything worked out of the box.
However, when inserting gaussian models into my own project and adding them to my project's scene, I observed the following issues:
From far (e.g. moving the camera 20 units away) the gaussian model does not show at all.
Moving the camera into the gaussian model only showed weird flicker effects and single splats.
Issuegaussians-Noshadows-sml.mp4
Since my scene is quite large and contains a lot of different scripts, gameobjects with different shaders and other stuff, it took me quite some time to find the reason for the issue. Going back and forth between my scene and the provided example, I figured out that the issue has to do with the Shadow Type setting of my Directional Light. Setting it to no "No Shadows" makes gaussians behave like the issues 1 & 2, making them either disappear or "flicker weirdly".
In my scene I have a meshed 3d model created from a room scan and the texture of the model already contains shadows - hence I did not want any shadow from the directional light.
I will probably find a way around it and just wanted to leave this information here, for other that might run into this issue.
I have one additional question: Is it possible to see the gaussians in the scene view as well? They are only rendered in my game view currently.
Hello, thanks for providing this Plugin,
I have tested the example scenes and everything worked out of the box.
However, when inserting gaussian models into my own project and adding them to my project's scene, I observed the following issues:
Issuegaussians-Noshadows-sml.mp4
Since my scene is quite large and contains a lot of different scripts, gameobjects with different shaders and other stuff, it took me quite some time to find the reason for the issue. Going back and forth between my scene and the provided example, I figured out that the issue has to do with the Shadow Type setting of my Directional Light. Setting it to no "No Shadows" makes gaussians behave like the issues 1 & 2, making them either disappear or "flicker weirdly".
In my scene I have a meshed 3d model created from a room scan and the texture of the model already contains shadows - hence I did not want any shadow from the directional light.
I will probably find a way around it and just wanted to leave this information here, for other that might run into this issue.
I have one additional question: Is it possible to see the gaussians in the scene view as well? They are only rendered in my game view currently.