There's a weird problem when starting the game right after compilation, where the binary starts and the window comes up, but nothing loads inside. I remember that I successfully compiled + ran the game some while ago, but now it seems like it just freezes. I compiled it using Apples clang++ compiler, with libraries from homebrew. I also had to change the TARGET_LINK_LIBRARIES variable in the "CMakeLists.txt" file by appending the original line with: -L/usr/local/lib -lSDLmain -lSDL -lpng.
See attached screenshot. The CPU works at ~20% utilization. Any ideas about what might be going on?

There's a weird problem when starting the game right after compilation, where the binary starts and the window comes up, but nothing loads inside. I remember that I successfully compiled + ran the game some while ago, but now it seems like it just freezes. I compiled it using Apples
clang++compiler, with libraries from homebrew. I also had to change theTARGET_LINK_LIBRARIESvariable in the "CMakeLists.txt" file by appending the original line with:-L/usr/local/lib -lSDLmain -lSDL -lpng.See attached screenshot. The CPU works at ~20% utilization. Any ideas about what might be going on?