Once couple of times I get the following while fighting the same darn ghost in the graveyard and trying to retreat:
[New Thread 0x7fffefadd700 (LWP 3174)]
02:45:18 AM: [ERROR] SetLangEnvPath: translation not found: en.po
[xcb] Unknown sequence number while appending request
[xcb] Most likely this is a multi-threaded client and XInitThreads has not been called
[xcb] Aborting, sorry about that.
fheroes2: ../../src/xcb_io.c:161: append_pending_request: Assertion `!xcb_xlib_unknown_seq_number' failed.
Thread 1 "fheroes2" received signal SIGABRT, Aborted.
0x00007ffff666c428 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54
54 ../sysdeps/unix/sysv/linux/raise.c: No such file or directory.
(gdb) bt
#0 0x00007ffff666c428 in __GI_raise (sig=sig@entry=6) at ../sysdeps/unix/sysv/linux/raise.c:54
#1 0x00007ffff666e02a in __GI_abort () at abort.c:89
#2 0x00007ffff6664bd7 in __assert_fail_base (fmt=<optimized out>, assertion=assertion@entry=0x7ffff5a5397f "!xcb_xlib_unknown_seq_number",
file=file@entry=0x7ffff5a5392b "../../src/xcb_io.c", line=line@entry=161, function=function@entry=0x7ffff5a53dc0 "append_pending_request") at assert.c:92
#3 0x00007ffff6664c82 in __GI___assert_fail (assertion=0x7ffff5a5397f "!xcb_xlib_unknown_seq_number", file=0x7ffff5a5392b "../../src/xcb_io.c", line=161,
function=0x7ffff5a53dc0 "append_pending_request") at assert.c:101
#4 0x00007ffff59e0eef in ?? () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#5 0x00007ffff59e19c8 in _XReply () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#6 0x00007ffff59dd48d in XSync () from /usr/lib/x86_64-linux-gnu/libX11.so.6
#7 0x00007ffff7b6ddca in SDL_UpdateRect () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
#8 0x00007ffff7b6dfe6 in SDL_Flip () from /usr/lib/x86_64-linux-gnu/libSDL-1.2.so.0
#9 0x000000000040d7e3 in Display::Flip (this=0x9761c0 <Display::Get()::inside>) at /home/zilvinas/Compile/fheroes2enh/src/engine/display.cpp:62
#10 0x00000000004888d1 in Battle::Arena::Arena (this=0x7fffffffd4b0, a1=..., a2=..., index=1699, local=true)
at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/battle/battle_arena.cpp:314
#11 0x00000000004ced3c in Battle::Loader (army1=..., army2=..., mapsindex=1699) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/battle/battle_main.cpp:76
#12 0x00000000005a7a03 in BattleHeroWithMonster (hero=..., army=..., dst_index=1699) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_action.cpp:778
#13 0x00000000005b3dc8 in ActionToCaptureObject (hero=..., obj=192, dst_index=1699) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_action.cpp:2334
#14 0x00000000005b34b9 in ActionToAbandoneMine (hero=..., obj=192, dst_index=1699) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_action.cpp:2249
#15 0x00000000005a7642 in Heroes::Action (this=0xd6cb50, dst_index=1699) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_action.cpp:652
#16 0x00000000005ce4b4 in Heroes::MoveStep (hero=..., index_from=1698, index_to=1699, newpos=true)
at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_move.cpp:489
#17 0x00000000005ce747 in Heroes::MoveStep (this=0xd6cb50, fast=false) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_move.cpp:533
#18 0x00000000005cf982 in Heroes::Move (this=0xd6cb50, fast=false) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/heroes/heroes_move.cpp:849
#19 0x000000000057782b in Interface::Basic::HumanTurn (this=0x976ac0 <Interface::Basic::Get()::basic>, isload=true)
at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/game/game_startgame.cpp:912
#20 0x000000000057643e in Interface::Basic::StartGame (this=0x976ac0 <Interface::Basic::Get()::basic>)
at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/game/game_startgame.cpp:585
#21 0x00000000005739dc in Game::StartGame () at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/game/game_startgame.cpp:72
#22 0x00000000005594ae in main (argc=1, argv=0x7fffffffe128) at /home/zilvinas/Compile/fheroes2enh/src/fheroes2/game/fheroes2.cpp:307
Once couple of times I get the following while fighting the same darn ghost in the graveyard and trying to retreat: