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Copy pathtextureImport_test.py
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61 lines (45 loc) · 1.71 KB
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"""
filePath = "C:/Users/czhan2/Downloads/textureImport_test.py"
#
#specify the directory of the obj file
obj_path = "C:/Users/czhan2/Downloads/test_beaver-textured_model/odm_textured_model_geo.obj"
exec(open(filePath).read())
"""
import os
import unittest
import math
import numpy
import vtk, qt, ctk, slicer
import SimpleITK as sitk
from slicer.ScriptedLoadableModule import *
from slicer.util import VTKObservationMixin
import logging
#Detect file extension as obj
obj_dir = os.path.dirname(obj_path)
obj_filename = os.path.basename(obj_path)
base_name = os.path.splitext(obj_filename)[0]
extension = os.path.splitext(obj_filename)[1]
#Add model node
obj_node = slicer.util.loadModel(obj_path)
#Meanwhie, if the model node ends in obj, search and map texture to it
if extension == ".obj":
mtl_filename = base_name + ".mtl"
mtl_path = os.path.join(obj_dir, mtl_filename)
#parse the mtl file to look for texture image file name
if os.path.exists(mtl_path):
with open(mtl_path) as f:
lines = f.read().splitlines()
texture_filename = lines[len(lines)-1].split(" ")[1]
texture_path = os.path.join(obj_dir, texture_filename)
import ImageStacks
logic = ImageStacks.ImageStacksLogic()
vectorVolNode = slicer.mrmlScene.AddNewNodeByClass("vtkMRMLVectorVolumeNode")
# logic._init_
logic.outputQuality = 'full'
logic.outputGrayscale = False
logic.filePaths = [texture_path]
logic.loadVolume(outputNode=vectorVolNode, progressCallback = None)
import TextureModel
textureModelLogic = TextureModel.TextureModelLogic()
textureModelLogic.applyTexture(obj_node, vectorVolNode, None)
slicer.mrmlScene.RemoveNode(vectorVolNode)