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/*
* ZSharp - C# Z-Wave Implementation
* HiØ 2011
* H11D13 / iAutomation@Home
* Author: thomrand
*/
using System;
using ZSharp.Nodes;
using System.Collections.Generic;
using System.Timers;
using System.Collections.Concurrent;
namespace ZSharp
{
/// <summary>
/// Description of ZWaveJob.
/// </summary>
internal class ZWaveJob
{
// Define our events
public event EventHandler ResponseReceived;
private void FireResponseReceivedEvent()
{
DebugLogger.Logger.Trace("");
Utils.SafeEventFire(this, null, ResponseReceived);
}
public event EventHandler JobCanceled;
private void FireJobCanceledEvent()
{
DebugLogger.Logger.Trace("");
Utils.SafeEventFire(this, null, JobCanceled);
}
public event EventHandler JobFinished;
private void FireJobFinishedEvent()
{
DebugLogger.Logger.Trace("");
Utils.SafeEventFire(this, null, JobFinished);
}
public event EventHandler ResendRequired;
private void FireResendRequiredEvent()
{
DebugLogger.Logger.Trace("");
Utils.SafeEventFire(this, null, ResendRequired);
}
private ZWaveMessage _request;
public ZWaveMessage Request
{
get { return this._request; }
set { this._request = value; }
}
private ConcurrentQueue<ZWaveMessage> _response = new ConcurrentQueue<ZWaveMessage>();
public ZWaveMessage GetResponse()
{
ZWaveMessage result;
if (_response.TryDequeue(out result))
return result;
else return null;
}
public void AddResponse(ZWaveMessage message)
{
this.RemoveTimeout();
this._response.Enqueue(message);
this.FireResponseReceivedEvent();
}
public void CancelJob()
{
DebugLogger.Logger.Trace("*** Canceled");
this.MarkDone();
this._awaitACK = false;
this._awaitResponse = false;
this.FireJobCanceledEvent();
}
public void TriggerResend()
{
DebugLogger.Logger.Trace("*** Trigger resend");
this._awaitACK = false;
this._awaitResponse = false;
this.Resend = true;
FireResendRequiredEvent();
}
private Timer _timeout;
public void SetTimeout(int interval)
{
this._timeout = new Timer(interval);
this._timeout.Elapsed += Timeout;
this._timeout.Start();
}
public void RemoveTimeout()
{
if (this._timeout != null)
{
this._timeout.Elapsed -= Timeout;
this._timeout.Dispose();
this._timeout = null;
}
}
private void Timeout(object sender, EventArgs e)
{
this.TriggerResend();
}
// Messaging control-switch
private bool _awaitACK = false;
public bool AwaitACK
{
get { return this._awaitACK; }
set { this._awaitACK = value; }
}
private bool _awaitResponse = false;
public bool AwaitResponse
{
get { return this._awaitResponse; }
set { this._awaitResponse = value; }
}
public int SendCount = 0;
public bool Resend = false;
public bool IsDone = false;
public void MarkDone()
{
this.IsDone = true;
this.RemoveTimeout();
this.FireJobFinishedEvent();
}
public bool JobStarted = false;
public void Start()
{
this.JobStarted = true;
}
public override string ToString()
{
return string.Format(@"
===============================
Zwave Job
===============================
AwaitACK: {0}
AwaitRespnse: {1}
IsDone: {2}
JobStarted: {3}
Resend: {4}
SendCount: {5}
Current RQ: {6}
Responses: {7}",
this.AwaitACK,
this.AwaitResponse,
this.IsDone,
this.JobStarted,
this.Resend,
this.SendCount,
this.Request != null ? this.Request.Function_s : "N/A",
this._response.Count);
}
}
}