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fix(auto-processing): sine bell window function #9147

fix(auto-processing): sine bell window function

fix(auto-processing): sine bell window function #9147

Triggered via pull request October 9, 2025 15:50
Status Failure
Total duration 3m 19s
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nodejs.yml

on: pull_request
Matrix: nodejs / test
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2 errors and 10 warnings
nodejs / lint-eslint
Process completed with exit code 1.
nodejs / lint-eslint: src/data/data2d/Spectrum2D/contours.ts#L227
Unexpected console statement
nodejs / lint-eslint: src/component/EventsTrackers/KeysListenerTracker.tsx#L72
Avoid passing data to parents in an effect. Instead, let the parent fetch the data itself and pass it down to the child as a prop
nodejs / lint-eslint: src/component/EventsTrackers/BrushTracker.tsx#L346
Avoid passing data to parents in an effect. Instead, let the parent fetch the data itself and pass it down to the child as a prop
nodejs / lint-eslint: src/component/EventsTrackers/BrushTracker.tsx#L341
Avoid passing data to parents in an effect. Instead, let the parent fetch the data itself and pass it down to the child as a prop
nodejs / lint-eslint: src/component/2d/ft/Contours.tsx#L87
Unexpected 'todo' comment: 'TODO: make sure preferences are not a...'
nodejs / lint-eslint: src/component/1d/multiplicityTree/generateTreeNodes.ts#L27
Unexpected 'todo' comment: 'TODO: make sure spectrumData is not a...'
nodejs / lint-eslint: src/component/1d/inset/DraggableInset.tsx#L72
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
nodejs / lint-eslint: src/component/1d/FloatingRanges.tsx#L176
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
nodejs / lint-eslint: src/component/1d/FloatPublicationString.tsx#L149
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
nodejs / lint-eslint: src/component/1d-2d/components/FloatMoleculeStructures/DraggableStructure.tsx#L66
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive