chore(main): release 1.4.0 #9056
Triggered via pull request
September 30, 2025 13:10
Status
Success
Total duration
1m 47s
Artifacts
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nodejs.yml
on: pull_request
nodejs
/
prepare
16s
knip
41s
stylelint
41s
nodejs
/
lint-eslint
1m 26s
nodejs
/
lint-prettier
33s
nodejs
/
lint-check-types
43s
nodejs
/
test-package
1m 17s
Matrix: nodejs / test
Annotations
10 warnings
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nodejs / lint-eslint:
src/component/EventsTrackers/KeysListenerTracker.tsx#L72
Avoid passing data to parents in an effect. Instead, let the parent fetch the data itself and pass it down to the child as a prop
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nodejs / lint-eslint:
src/component/EventsTrackers/BrushTracker.tsx#L345
Avoid passing data to parents in an effect. Instead, let the parent fetch the data itself and pass it down to the child as a prop
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nodejs / lint-eslint:
src/component/EventsTrackers/BrushTracker.tsx#L340
Avoid passing data to parents in an effect. Instead, let the parent fetch the data itself and pass it down to the child as a prop
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nodejs / lint-eslint:
src/component/2d/ft/Contours.tsx#L87
Unexpected 'todo' comment: 'TODO: make sure preferences are not a...'
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nodejs / lint-eslint:
src/component/1d/multiplicityTree/generateTreeNodes.ts#L27
Unexpected 'todo' comment: 'TODO: make sure spectrumData is not a...'
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nodejs / lint-eslint:
src/component/1d/multiplicityTree/MultiplicityTree.tsx#L241
Do not use Array index in keys
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nodejs / lint-eslint:
src/component/1d/inset/DraggableInset.tsx#L70
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
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nodejs / lint-eslint:
src/component/1d/FloatingRanges.tsx#L179
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
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nodejs / lint-eslint:
src/component/1d/FloatPublicationString.tsx#L141
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
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nodejs / lint-eslint:
src/component/1d-2d/components/FloatMoleculeStructures/DraggableStructure.tsx#L66
Avoid storing derived state. Compute "bounding" directly during render, optionally with `useMemo` if it's expensive
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