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executable file
·302 lines (227 loc) · 7.31 KB
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/*
*
* Game server for realtime multiplayer RPG
* Ajax and socket.io communication supported.
* JSON, (XML), BLOB
*
*
* Installed modules:
* express, node-uuid, socket.io, connect, cookie, passport, passport-local,
* passport-socketio, emailjs
// Run this to install everything needed.
npm install express && npm install node-uuid && npm install socket.io && npm install connect && npm install cookie && npm install passport && npm install passport-local && npm install passport-socketio && npm install emailjs
*
*Thanks for Rob Hawkes for his framework for multiplayer game.
*Lot of stuff has been reworked ever since.
*https://github.com/robhawkes/mozilla-festival
*
*/
// Server settings
var gameport = process.env.PORT || 1111,
express = require('express'),
MemoryStore = express.session.MemoryStore,
app = express(),
connect = require('connect'),
cookie = require('cookie'),
server = require('http').createServer(app),
sio = require('socket.io').listen(server),
passportSocketIo = require('passport.socketio'),
sessionStore = new MemoryStore(),
SITE_SECRET = 'All your base are belong to us!',
UUID = require('node-uuid'),
db = require('./db.js'),
//login stuff
passport = require('passport'),
LocalStrategy = require('passport-local').Strategy,
email = require('emailjs'),
Player = require('./client/js/Player').Player,
game_server = require('./game_server');
verbose = false;
//
// Email server configuration for forgotten passwords
//
var emailServer = email.server.connect({
user: 'game.admin', // Tested and working module.
password: '', // Needs i'ts own accoutn.
host: 'smtp.gmail.com',
ssl: true
});
restorePassword = function (email, newPwd) {
emailServer.send({
text: 'Your new password is: ' + newPwd,
from: 'thegamer@thegame.com',
to: email,
subject: 'The Game :: Reset password'
}, function (err, message) {
console.log('mail: ' + (err||message));
});
}
//Server configuration for sessions etc.
app.configure(function() {
app.use(express.static('public'));
//For parsing POST-messages.
//Used in ajax.
app.use(express.bodyParser());
//For settin up session
app.use(express.cookieParser());
app.use(express.session( {store: sessionStore, secret: SITE_SECRET, key:'express.sid'} ));
app.use(passport.initialize());
app.use(passport.session());
app.use(app.router);
});
//Run gameserver here.
server.listen(gameport);
//
// Passport login configurations
//
passport.use(new LocalStrategy(
function(username, password, done) {
db.login({ email: username, password: password }, function(user) {
console.log("trying to login");
if (!user) {
console.log('no username');
return done(null, false, { message: 'Incorrect username.' });
}
console.log('login success');
return done(null, user);
}); //db.login
}
));
//Serialize and deserialize user data.
//Makes user session readable
passport.serializeUser(function(user, done) {
done(null, user.clientid);
});
passport.deserializeUser(function(id, done) {
console.log('deserializing data' + id);
db.find_by_id(id, function(err, user) {
done(err, user);
});
});
//
// Socket.io -part of the gameserver
//
//Session data and configuration for socket.io
//Socket server configure
sio.configure( function () {
//var Session = connect.middleware.session.Session;
//sio.set('log level', 0);
//Session handling
sio.set('authorization', passportSocketIo.authorize({
key: 'express.sid',
secret: SITE_SECRET,
store: sessionStore,
fail: function(data, accept) {
console.log('socket.io failed ' + data);
accept(null, false);
},
success: function(data, accept) {
console.log('socket.io success ' );
accept(null, true);
}
}));
});
sio.on('connection', function(client) {
var user = client.handshake.user;
//Tell client it's clientid
client.emit('clientid', {clientid: user.clientid})
//Tell client they connected and give them the userid.
client.emit('onconnected', {nick: user.nick});
client.on('message', function(data) {
client.broadcast.emit('message', data.nick + ': ' + data.msg);
});
//New player
client.on('new player', game_server.onNewPlayer);
//Disconnected player
client.on('disconnect', game_server.onClientDisconnect);
//Listen for player move
client.on('move player', game_server.onMovePlayer);
});
// Sending json and blob via websockets
// http://stackoverflow.com/questions/13028604/sending-a-javascript-object-through-websockets-with
// Not implemented yet.
//
// Handling urls and routes.
//
// Log incoming connections.
console.log('\t :: Gameserver :: Listening on port ' + gameport);
// Forward / path to index.html
app.get('/', function(req, res) {
res.sendfile(__dirname + '/client/index.html');
console.log('\t :: Gameserver :: ' + 'index.html send');
});
//Show signup page
app.get('/signup', function(req, res) {
res.sendfile(__dirname + '/client/newaccount.html');
console.log('\t :: Gameserver :: ' + 'newaccount.html send');
});
//Validate new users email
app.get('/check-email', function(req, res) {
var email = req.query['email'];
console.log('Validata email: ' + email);
db.check_email(email, function(success) {
console.log('email! : ' + success);
res.json(success);
});
});
//Validate new users nick
app.get('/check-nick', function(req, res) {
var nick = req.query['nick'];
console.log('validata nick: ' + nick);
db.check_nick(nick, function(success) {
res.json(success);
});
});
//Check, if user is logged in and then forward
app.get('/game', ensureAuthenticated, function(req, res) {
//check if user is listed as logged in.
res.sendfile(__dirname + '/client/game.html');
});
//Register a new user with signup data
app.post('/register-data', function(req, res) {
data = {name:req.body.name, email:req.body.email, nick: req.body.nick, password: req.body.password, clientid: UUID(), sessionid: '' };
db.save_new_user(data, function(success) {
res.json(success);
});
});
app.get('/logout', function(req, res){
console.log('redirect');
req.logout();
res.redirect('/');
});
app.post('/forgot', function(req, res){
var email = req.body.email;
var password = Math.random().toString(36).slice(-8);
db.resetPassword({email: email, password : password},
function(err) {
if(!err) {
restorePassword(email, password);
res.json(true);
}
else {
console.log("user not found");
}
});
});
//Fix this...
app.get('/*', function(req, res, next) {
var file = req.params[0];
//console.log("requested file: " + file);
//console.log('\t :: Gameserver :: file requested: ' + file );
res.sendfile(__dirname + '/' + file);
//console.log('.... file sent: ' + __dirname + '/'+file);
});
app.post('/login',
passport.authenticate('local', { successRedirect: '/game',
failureRedirect: '/',
failureFlash: false })
);
// Simple route middleware to ensure user is authenticated.
// Use this route middleware on any resource that needs to be protected. If
// the request is authenticated (typically via a persistent login session),
// the request will proceed. Otherwise, the user will be redirected to the
// login page.
function ensureAuthenticated(req, res, next) {
if (req.isAuthenticated()) { return next(); }
res.redirect('/');
}