diff --git a/src/draw.c b/src/draw.c index 25f85f0..458bc15 100644 --- a/src/draw.c +++ b/src/draw.c @@ -97,7 +97,7 @@ float fadeTowards(float current, float target, float amount) { void drawCube(SDL_Renderer *renderer, Cube cube) { for (int f = 0; f < 5; f++) { - int orgCubeI = f * 4; // The way our cube is defined, a face has four cornes + int orgCubeI = f * 4; // The way our cube is defined, a face has four corners int transCubeI = f * 5; // The way our transformed cube is defined, a face has 5 corners (last one connects back to the firt one) for (int p = 0; p < 4; p++) { Point point = cube[orgCubeI + p]; @@ -222,4 +222,4 @@ void drawGameOverText(SDL_Renderer *renderer) { Message_rect.x = WIDTH / 2 - Message_rect.w / 2; Message_rect.y = HEIGHT / 2 - Message_rect.h / 2 - 10; SDL_RenderCopy(renderer, Message, NULL, &Message_rect); -} \ No newline at end of file +}