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Copy pathBinarySearchTree.cs
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34 lines (30 loc) · 1.37 KB
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class BinarySearchTree
{
public BinarySearchTreeNode rootNode;
public BinarySearchTree(int[] indexes, GameObject[] cubes){
for(int i = 0; i < indexes.Length; i++){
if(i == 0) rootNode = new BinarySearchTreeNode(indexes[i], cubes[i]);
else InsertToBinarySearchTree(rootNode, indexes[i], cubes[i]);
}
}
public void InsertToBinarySearchTree(BinarySearchTreeNode currentNode, int index, GameObject cube){
if(currentNode.index < index){
if(currentNode.leftNode == null) currentNode.leftNode = new BinarySearchTreeNode(index, cube);
else InsertToBinarySearchTree(currentNode.leftNode, index, cube);
}
else {
if(currentNode.rightNode == null) currentNode.rightNode = new BinarySearchTreeNode(index, cube);
else InsertToBinarySearchTree(currentNode.rightNode, index, cube);
}
}
public void FindBinarySearchTreeNode(BinarySearchTreeNode currentNode, int index){
if(currentNode == null) return;
if(currentNode.index == index) currentNode.cube.gameObject.SetActive(false);
if(currentNode.index < index) FindBinarySearchTreeNode(currentNode.leftNode, index);
else FindBinarySearchTreeNode(currentNode.rightNode, index);
}
}