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Modifying multiple BaseVariable SOs can cause their default value and possibly their GUID to be reset. #2

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@nickpettit

In a commit on a project where variables were multi-selected and then added to an Addressables group, the m_defaultValue variable and in some cases the m_guidByteArray was modified, despite not touching these values in the Unity Inspector.

This screenshot shows an example of one such file.

image

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