Default GameMaker variables such as AudioLFOType are being flagged as errors.
To repro: Load a gamemaker project in VSCode with stitch, and try any of the stuff in the photos below.
Please let me know if I can supply any other info.
In this case, it displays the description of the 'effects' array but flags it as an error:

It also flags these parameters as errors and shows the same parameters in the description for all audio effects:

The built-in enums AudioEffectType and AudioLFOType both get flagged as errors:

Default GameMaker variables such as AudioLFOType are being flagged as errors.
To repro: Load a gamemaker project in VSCode with stitch, and try any of the stuff in the photos below.
Please let me know if I can supply any other info.
In this case, it displays the description of the 'effects' array but flags it as an error:

It also flags these parameters as errors and shows the same parameters in the description for all audio effects:

The built-in enums AudioEffectType and AudioLFOType both get flagged as errors:
