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Copy pathProgram.cs
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724 lines (634 loc) · 30.2 KB
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using Sandbox.ModAPI.Ingame;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using VRage.Game.ModAPI.Ingame.Utilities;
using VRage.Input;
using VRageMath;
using VRageRender;
namespace IngameScript
{
partial class Program : MyGridProgram
{
private const double DEPLOY_LANDING_GEARS_ALTITUDE = 0.8;
private const double DEPLOY_LANDING_GEARS_THRESHOLD = 30.0;
private const float INVENTORY_MULTIPLIER = 10.0f;
private const float EXTEND_PISTON_SPEED = 0.3f;
private const float EXTEND_HINGE_SPEED = 3.0f;
enum ScriptState
{
STARTED,
INITIALIZED,
FREE_FALL,
MAX_THRUST,
SOFT_THRUST,
LANDED,
IDLE,
}
// Set script state to started by default
ScriptState autoLanderState = ScriptState.INITIALIZED;
// State booleans for transmitter and receiver
bool IsTransmitting = false;
bool IsReceiver = false;
// Transmitter and Receiver classes and variables
string TRANSMIT_RECEIVER_TAG = "Autolander";
Transmitter _transmitter = null;
Receiver _receiver = null;
// Parse arguments
MyCommandLine _commandLine = new MyCommandLine();
// Antennas
List<IMyRadioAntenna> antennas = new List<IMyRadioAntenna>();
// Controllers
List<IMyShipController> controllers = new List<IMyShipController>();
// Gas tanks
List<IMyGasTank> tanks = new List<IMyGasTank>();
// Batteries
List<IMyBatteryBlock> batteries = new List<IMyBatteryBlock>();
// Thrusters
List<IMyThrust> thrusters = new List<IMyThrust>();
List<IMyThrust> thrustersUp = new List<IMyThrust>();
List<IMyThrust> thrustersDown = new List<IMyThrust>();
List<IMyThrust> thrustersLeft = new List<IMyThrust>();
List<IMyThrust> thrustersRight = new List<IMyThrust>();
IMyShipController mainController = null;
Matrix mainControllerMatrix;
List<IMyGyro> gyros = new List<IMyGyro>();
IMyProgrammableBlock sas = null;
double gravity = 0.0;
double mass = 0.0;
double altitude = 0.0;
double velocity = 0.0;
double maxThrust = 0.0;
double brakeDistance = 0.0;
double burnTime = 0.0;
bool thrustersOn = false;
int counter = 0;
// Landing gear
List<IMyMotorStator> hinges = new List<IMyMotorStator>();
List<IMyPistonBase> pistons = new List<IMyPistonBase>();
bool isLandingGearExtended = false;
bool isExtendingLandingGear = false;
bool isRetractingLandingGear = false;
public Program()
{
//allow transmitter class to access grid
Runtime.UpdateFrequency = UpdateFrequency.Update1;
// Check custom data for transmitter and receiver
CheckCustomData();
// Get antennas (for transmitter and receiver)
GridTerminalSystem.GetBlocksOfType(antennas);
if (antennas.Count() == 0 && (IsTransmitting || IsReceiver))
{
throw new Exception("No antennas found");
}
// Get main controller
GridTerminalSystem.GetBlocksOfType(controllers);
if (controllers.Count() == 0 && !IsReceiver)
{
throw new Exception("No controllers found");
}
// Get main controller (the one that can control the ship)
mainController = controllers.Find(x => x.CanControlShip);
if (mainController == null && !IsReceiver)
{
throw new Exception("No main controller found");
}
// Save orientation of controller
mainController.Orientation.GetMatrix(out mainControllerMatrix);
// Get gyros
GridTerminalSystem.GetBlocksOfType(gyros);
if (gyros.Count() == 0 && !IsReceiver)
{
throw new Exception("No gyros found");
}
// Get SAS
sas = GridTerminalSystem.GetBlockWithName("SAS") as IMyProgrammableBlock;
if (sas == null && !IsReceiver)
{
throw new Exception("No SAS found");
}
// Asign thrusters to correct orientation
AsignThrusters();
// Get all hinges by custom group name
GridTerminalSystem.GetBlockGroupWithName("LandingGearHinges").GetBlocksOfType(hinges);
GridTerminalSystem.GetBlockGroupWithName("LandingGearPistons").GetBlocksOfType(pistons);
if (hinges.Count() > 0 && pistons.Count() > 0)
{
CheckLandingGearStatus();
}
}
private void CheckCustomData()
{
// Get customdata for TX and RX
string customData = Me.CustomData;
// Parse every line of customdata
string[] customDataLines = customData.Split('\n');
// Loop trough all lines
foreach (string customDataLine in customDataLines)
{
// Parse every line on empty spaces
string[] customDataLineArguments = customDataLine.Split(' ');
// Check if line contains arguments
if (customDataLineArguments.Length > 0)
{
switch (customDataLineArguments[0].ToLower())
{
case "transmitter":
_transmitter = new Transmitter(this);
break;
case "receiver":
_receiver = new Receiver(this);
break;
default:
break;
}
}
}
}
public void Main(string argument, UpdateType updateSource)
{
// Increase counter
counter++;
// Parse arguments and set flags accordingly
ParseArguments(argument);
// Quick scrtipt status
ScriptStatusOverview();
// Receive vessel data
ReceiveData();
// Transmit vessel data
TransmitData();
// Auto lander
AutoLander();
if (isExtendingLandingGear)
{
ExtendLandingGears();
}
if (isRetractingLandingGear)
{
RetractLandingGears();
}
}
private void ParseArguments(string argument)
{
if (_commandLine.TryParse(argument))
{
if (_commandLine.ArgumentCount > 0)
{
// Parse commandLine arguments on empty spaces
string[] ParsedArguments = argument.Split(' ');
// loop trough all arguments and set flags accordingly
foreach (string ParsedArgument in ParsedArguments)
{
switch (ParsedArgument.ToLower())
{
case "land":
autoLanderState = ScriptState.STARTED;
sas.TryRun("retro");
break;
case "toggle-landing-gears":
ActivateLandingGears();
break;
case "retract-landing-gears":
isRetractingLandingGear = true;
isExtendingLandingGear = false;
RetractLandingGears();
break;
default:
break;
}
}
}
}
}
private void ScriptStatusOverview()
{
// Script active animation
string[] spinnerAnimation = {
"(= )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( =)",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )",
"( = )"
};
Echo(spinnerAnimation[counter % spinnerAnimation.Length]);
Echo("--------------=BSP-AutoLander=---------------");
// Loop trough switch states and set script state accordingly
switch (autoLanderState)
{
case ScriptState.INITIALIZED:
Echo("STATE: INITIALIZED");
break;
case ScriptState.STARTED:
Echo("STATE: STARTED");
break;
case ScriptState.FREE_FALL:
Echo("STATE: FREE FALL");
break;
case ScriptState.MAX_THRUST:
Echo("STATE: MAX THRUST");
break;
case ScriptState.SOFT_THRUST:
Echo("STATE: SOFT THRUST");
break;
case ScriptState.LANDED:
Echo("STATE: LANDED");
break;
case ScriptState.IDLE:
Echo("STATE: IDLE");
break;
default:
break;
}
Echo("TX: " + IsTransmitting.ToString().ToUpper() + " / RX: " + IsReceiver.ToString().ToUpper());
Echo("-------------------=STATUS=--------------------");
}
private void ReceiveData()
{
// Receive data from transmitter (if enabled)
if (IsReceiver)
{
// Receiver
_receiver.Receive();
}
}
private void TransmitData()
{
// Transmit data to receiver (if enabled)
// Also prints data to console and LCD panel
if (IsTransmitting)
{
// String Builder for all data to be transmitted, csv format (time, gravity)
StringBuilder sb = new StringBuilder();
// message format:
// counter
// status
// altitude
// velocity
// acceleration
// gravity
// thrust
// batterypower
// tankcapacity
// mass
// Counter
sb.Append(counter.ToString());
sb.Append(",");
// Status of Autolander
sb.Append(autoLanderState.ToString());
sb.Append(",");
// Altitude in m
mainController.TryGetPlanetElevation(MyPlanetElevation.Surface, out altitude);
sb.Append(altitude);
sb.Append(",");
// Velocity in m/s
velocity = (double)mainController.GetShipVelocities().LinearVelocity.Length();
sb.Append(velocity);
sb.Append(",");
// Acceleration in m/s^2
double acceleration = (double)mainController.GetShipVelocities().LinearVelocity.Length();
sb.Append(acceleration);
sb.Append(",");
// Gravity in m/s^2
gravity = (double)mainController.GetNaturalGravity().Length();
sb.Append(gravity);
sb.Append(",");
// Thrust in N
maxThrust = thrustersUp.Sum(thruster => thruster.MaxEffectiveThrust);
sb.Append(maxThrust);
sb.Append(",");
// Battery Power in W
double batteryPower = 0.0;
batteries.ForEach(battery => batteryPower += battery.MaxOutput);
sb.Append(batteryPower);
sb.Append(",");
// Tank Capacity in L
double tankCapacity = 0.0;
tanks.ForEach(tank => tankCapacity += tank.Capacity);
sb.Append(tankCapacity);
sb.Append(",");
// Mass in kg
mass = (double)mainController.CalculateShipMass().TotalMass;
sb.Append(mass);
// Transmitter
_transmitter.Transmit(sb.ToString());
}
}
private void AutoLander()
{
ScriptState[] allowedStates = { ScriptState.STARTED, ScriptState.MAX_THRUST, ScriptState.SOFT_THRUST, ScriptState.FREE_FALL };
if (allowedStates.Contains(autoLanderState))
{
mainController.TryGetPlanetElevation(MyPlanetElevation.Surface, out altitude);
Vector3D gravity = mainController.GetNaturalGravity();
double gMs = Math.Sqrt(Math.Pow(gravity.X, 2) + Math.Pow(gravity.Y, 2) + Math.Pow(gravity.Z, 2));
double totalMass = mainController.CalculateShipMass().TotalMass;
double baseMass = mainController.CalculateShipMass().BaseMass;
double cargoMass = totalMass - baseMass;
double actualMass = baseMass + (cargoMass / INVENTORY_MULTIPLIER);
double shipWeight = actualMass * gMs;
double G = gMs / 9.81;
double margin = CalculateMargin(G);
velocity = mainController.GetShipSpeed();
maxThrust = thrustersUp.Sum(thruster => thruster.MaxEffectiveThrust);
brakeDistance = calculateBrakeDistance(gMs, actualMass, maxThrust, velocity);
brakeDistance = brakeDistance + margin;
Echo("Altitude: " + Math.Round(altitude, 2).ToString());
Echo("velocity: " + Math.Round(velocity, 2).ToString());
Echo("Burn Altitude: " + Math.Round(brakeDistance, 2).ToString());
Echo("Max Available Thrust: " + Math.Round(maxThrust, 2).ToString());
Echo("Planet Gravity m/s^2: " + Math.Round(gMs, 2).ToString());
Echo("Burn time: " + Math.Round(burnTime, 4));
Echo("Margin: " + Math.Round(margin, 2).ToString());
if (altitude <= brakeDistance)
{
autoLanderState = ScriptState.MAX_THRUST;
SetThrust(maxThrust);
}
if (
(altitude <= (brakeDistance * DEPLOY_LANDING_GEARS_ALTITUDE)
|| altitude <= DEPLOY_LANDING_GEARS_THRESHOLD) && thrustersOn
) {
isExtendingLandingGear = true;
ExtendLandingGears();
}
// If the velocity is close to zero and the rocket is very close to the surface, cut the thrust to land
if ((velocity < 1 || altitude < 5) && thrustersOn)
{
autoLanderState = ScriptState.LANDED;
sas.TryRun("off");
SetThrust(0);
}
}
}
private void SetThrust(double thrust)
{
Echo("Softlanding Thrust: " + thrust.ToString());
thrustersUp.ForEach(thruster => thruster.ThrustOverride = (float)thrust);
thrustersOn = true;
}
private double calculateBrakeDistance(double gMs, double actualMass, double maxthrust, double speed)
{
double shipWeight = actualMass * gMs;
double brakeForce = maxthrust - shipWeight;
double deceleration = brakeForce / actualMass;
burnTime = velocity / deceleration;
return (speed * speed) / (2 * deceleration);
}
static double CalculateMargin(double G)
{
double slope = -2.67;
double intercept = 3.67;
// Calculating the margin
double margin = slope * G + intercept;
return margin;
}
private void AsignThrusters()
{
GridTerminalSystem.GetBlocksOfType(thrusters);
if (thrusters.Count() == 0)
{
throw new Exception("No thrusters found");
}
thrusters.ForEach(thruster =>
{
Matrix fromThrusterToGrid;
thruster.Orientation.GetMatrix(out fromThrusterToGrid);
Vector3 direction = Vector3.Transform(fromThrusterToGrid.Backward, mainControllerMatrix);
if (direction == mainControllerMatrix.Down)
{
thrustersDown.Add(thruster);
}
else if (direction == mainControllerMatrix.Up)
{
thrustersUp.Add(thruster);
}
else if (direction == mainControllerMatrix.Left)
{
thrustersLeft.Add(thruster);
}
else if (direction == mainControllerMatrix.Right)
{
thrustersRight.Add(thruster);
}
});
}
private void CheckLandingGearStatus()
{
// Check if landing gear is extended
isLandingGearExtended = hinges[0].Angle < 1;
}
private void ActivateLandingGears()
{
// Validation for the required blocks
if (pistons == null || hinges == null)
{
return;
}
if (pistons.Count() == 0 || hinges.Count() == 0)
{
return;
}
if (isLandingGearExtended)
{
// Extend landing gear
isRetractingLandingGear = true;
RetractLandingGears();
} else
{
// Retract landing gear
isExtendingLandingGear = true;
ExtendLandingGears();
}
}
private void ExtendLandingGears()
{
// Set safety restrictions
hinges.ForEach(hinge =>
{
hinge.RotorLock = false;
hinge.TargetVelocityRPM = EXTEND_HINGE_SPEED;
});
if (Math.Round(hinges[0].Angle, 2) >= DegreesToRadians(300.0f))
{
// Extending pistons
if (pistons[0].Velocity != EXTEND_PISTON_SPEED)
{
pistons.ForEach(piston =>
{
piston.Enabled = true;
piston.Velocity = EXTEND_PISTON_SPEED;
});
}
} else if (Math.Round(hinges[0].Angle, 2) == DegreesToRadians(50.0f))
{
// Done extending
LockLandingGears();
isExtendingLandingGear = false;
isLandingGearExtended = true;
}
}
private void RetractLandingGears()
{
// Retract hinges
hinges.ForEach(hinge =>
{
hinge.RotorLock = false;
hinge.TargetVelocityRPM = -EXTEND_HINGE_SPEED;
});
// Retract pistons
if (pistons[0].Velocity != -EXTEND_PISTON_SPEED)
{
pistons.ForEach(piston =>
{
piston.Enabled = true;
piston.Velocity = -EXTEND_PISTON_SPEED;
});
}
// Done retracting
if (Math.Round(hinges[0].Angle, 2) == DegreesToRadians(269.0f))
{
LockLandingGears();
isRetractingLandingGear = false;
isLandingGearExtended = false;
}
}
private void LockLandingGears()
{
hinges.ForEach(hinge =>
{
hinge.TargetVelocityRPM = 0.0f;
hinge.RotorLock = true;
});
pistons.ForEach(piston =>
{
piston.Velocity = 0.0f;
piston.Enabled = false;
});
}
private double DegreesToRadians(float degrees)
{
return Math.Round(degrees * (float)(Math.PI / 180.0f), 2);
}
}
}