Heightmaps are programmed to give a random height-field if the maxHeight is set to higher than 1. However, the OpenGL GUI treats every heightmap object like a flat plane when rendering. All of the data for the heightmap is passed through; OpenGL just needs to draw the right thing.
Heightmaps are programmed to give a random height-field if the maxHeight is set to higher than 1. However, the OpenGL GUI treats every heightmap object like a flat plane when rendering. All of the data for the heightmap is passed through; OpenGL just needs to draw the right thing.