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fix(render): correct camera selection in /render and /render/batch
The buildRenderScript() template called App.getViewportMgr(), which is
undefined in this DAZ Studio version, causing every camera-targeted
render to fail immediately with a TypeError. It also never set
opts.camera (the property doRender() actually reads), so once the
TypeError was fixed, renders completed without error but produced a
black image.
Switch to the verified MainWindow.getViewportMgr().getActiveViewport()
.get3DViewport().setCamera() pattern already used by dazpy and this
repo's own scripts, and set opts.camera alongside the viewport camera.
Bump version to 2.7.0.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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