Consolidate the following into `vertices.h` 1. VertexBuffer 2. VertexBufferLayout 3. ElementBuffer (rename this to index buffer to align with the rest of the industry lawl) Expect Vertex Structs as inputs to the data as shown here: * https://learnopengl.com/Model-Loading/Mesh * https://www.khronos.org/opengl/wiki/Vertex_Specification#Interleaved_attributes
Consolidate the following into
vertices.hExpect Vertex Structs as inputs to the data as shown here: