This involves the following classes:
- Renderer - scene rendering, object loading
- RendererAPI - interacting with OpenGL calls
This also includes moving the location of the vertex buffers for various data into the renderer class so we can draw primitives there. I can include a primitive library class that the renderer can access.
This involves the following classes:
This also includes moving the location of the vertex buffers for various data into the renderer class so we can draw primitives there. I can include a primitive library class that the renderer can access.