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Create Rendering Pipeline Abstraction and Move the vertices information there.  #5

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@bkolligs

This involves the following classes:

  • Renderer - scene rendering, object loading
  • RendererAPI - interacting with OpenGL calls

This also includes moving the location of the vertex buffers for various data into the renderer class so we can draw primitives there. I can include a primitive library class that the renderer can access.

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