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Copy pathremotePurchase.sol
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91 lines (82 loc) · 2.52 KB
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//@notice : contract to remote purchase a item
//@warning : this is not to be used in production
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
// You should have received a copy of the GNU General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
contract RemotePurchase {
address public seller;
uint public value;
address public buyer;
enum State {Created, Locked, Inactive};
State public state;
modifier onlyState(State _state) {
if (state != _state){
throw;
}
_
}
modifier onlySeller() {
if (msg.sender != seller){
throw;
}_
}
modifier onlyBuyer() {
if (msg.sender != buyer){
throw;
}
_
}
modifier require(bool _cond) {
if (!_cond){
throw;
}
_
}
function RemotePurchase() {
seller = msg.sender;
value = msg.value/2;
state = State.Created;
if (value*2 != msg.value){
throw;
}
}
event aborted();
event purchaseConfirmed();
event itemReceived();
/// Seller can cancel the contract and redeem money stored before locking
function abort() onlyState(State.Created) onlySeller {
aborted();
state = State.Inactive;
if (!seller.send(this.balance)){
throw;
}
}
/// Confirm the purchase as buyer.
/// Transaction has to include `2 * value` ether.
/// The ether will be locked until confirmReceived
/// is called.
function confirmPurchase() onlyState(State.Created) require(msg.value == 2*value) {
buyer = msg.sender;
purchaseConfirmed();
state = State.Locked;
}
/// Confirm that you (the buyer) received the item.
/// This will release the locked ether.
function confirmReceived() onlyBuyer onlyState(State.Locked) {
itemReceived();
state = State.Inactive;
if (!buyer.send(value) || !seller.send(this.balance)){
throw;
}
}
function () {
throw;
}
}