Skip to content

Let Rambler walk to and use named nearby switches #47

Description

@benceruleanlu

Problem

Rambler can only use a world switch when the player is already pointing at it and the switch is immediately reachable. That prevents natural requests such as "press the red-light button" or "turn on the lamp" from working at ordinary conversational distance.

Acceptance criteria

  • Bounded turn context exposes only active, companion-usable nearby primary interactions with exact stable IDs and natural game-object names.
  • The model can select a uniquely named nearby switch without direct gaze; current gaze remains an exact fallback.
  • Rambler walks to the same frozen switch, visibly aligns, and revalidates component identity, companion conditions, reach, blockers, and host authority immediately before acting.
  • Navigation does not delete a safe route or commit a recovery jump across unsupported ground.
  • The authoritative switch state changes and is confirmed on the same tracked object.
  • No nearest-object fallback, client command, or silent retargeting is introduced.
  • Runtime logs expose discovery, exact target resolution, approach, authority request, and confirmation.

Implementation is in progress on bl/follow-route-shortcuts; visual QA of the Level 1 red-light control remains required.

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions