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missing important points for public release #6

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@Vinc3r
  • how to create an asset through patches
[{
        exec: function () {
            new BABYLON.FreeCamera("camDev", BABYLON.Vector3.Zero(), _r.scene);
        }
    },
    {
        "camDev": {
            "name": "camDev",
            "fov": 1.5,
            "speed": 0.2,
            "minZ": 0.01,
            "maxZ": 1000
        }
    }
]
  • how to download file into a scene
_r.downloadScene({
	scene : "scene.babylon",
	patch : [],
	ready : function() {
		
	}
});

_r.downloadScene(options)
options =
loadingScreen? : boolean;
ready? : Function;
progress? : Function;
error? : Function;
scene? : string;
assets? : string;
patch? : any;
addAllToScene? : boolean;

tip: set addAllToScene to true, use ready function to know when download is done
  • change activeCamera on the fly

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