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UI Research #1

Description

@arsekil

Key Areas to Investigate:

Feature Catalog Research Notion

For the Canvas/Workspace:

  • Multiple Viewport Types: Map editor vs. scene preview vs. UI designer

  • Grid Systems: Square vs. isometric, snap settings, customizable grids

  • Layer Management: Visual layer stack with visibility/lock toggles

  • Zoom/Scroll Behavior: How professionals handle large maps

For the Side Panels:

  • Asset Management: Thumbnail sizes, sorting, tagging systems

  • Property Organization: Category tabs vs. accordions vs. single scroll

  • Search/Filter Patterns: Real-time filtering vs. button-based filtering

For Floating Dialogs:

  • Modal vs Non-Modal: When to block vs. when to allow background work

  • Docking Behavior: How engines handle tool window management

  • Context Sensitivity: How dialogs change based on selection

Reasearch Topics

  1. What frustrates users in current RPG makers?
  • Look for common complaints in forums/communities
  1. What workflows are most common?
  • Map creation → Event placement → Playtesting
  1. Database setup → Character creation → Balancing
  • What customization do power users want?
  1. Plugin systems, custom scripts, shader editors
  • What do beginners struggle with?
  1. Onboarding, tutorials, template projects

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