How can I find loop start point if loop's end point is exactly where track ends? #33
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I generated some samples to reproduce by using Let me know what your experience is if you try it. The |
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I generated some samples to reproduce by using Let me know what your experience is if you try it. The |
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I have a bunch of game tracks that are merged intro and loop parts - the loop start point is undefined, but loop end point is exactly at the end of track. I can approximately find where the loop should start, however putting these 2 points with --approx-loop-position (and even with --brute-force) hasn't given me a good result. Is it possible to find best loop start point in this case?
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